public void Deserialize(DataSerializer s) { EnhancedMeteorStrike d = Singleton <EnhancedDisastersManager> .instance.container.MeteorStrike; deserializeCommonParameters(s, d); if (s.version <= 2) { float daysPerFrame = Helper.DaysPerFrame; for (int i = 0; i < d.meteorEvents.Length; i++) { d.meteorEvents[i].Enabled = s.ReadBool(); d.meteorEvents[i].PeriodDays = s.ReadInt32() * daysPerFrame; d.meteorEvents[i].MaxIntensity = (byte)s.ReadInt8(); d.meteorEvents[i].DaysUntilNextEvent = s.ReadInt32() * daysPerFrame; d.meteorEvents[i].MeteorsFallen = s.ReadInt32(); } } else { for (int i = 0; i < d.meteorEvents.Length; i++) { d.meteorEvents[i].Enabled = s.ReadBool(); d.meteorEvents[i].PeriodDays = s.ReadFloat(); d.meteorEvents[i].MaxIntensity = (byte)s.ReadInt8(); d.meteorEvents[i].DaysUntilNextEvent = s.ReadFloat(); d.meteorEvents[i].MeteorsFallen = s.ReadInt32(); } } }
public override void CopySettings(EnhancedDisaster disaster) { base.CopySettings(disaster); EnhancedMeteorStrike d = disaster as EnhancedMeteorStrike; if (d != null) { Meteor1Enabled = d.Meteor1Enabled; Meteor2Enabled = d.Meteor2Enabled; Meteor3Enabled = d.Meteor3Enabled; } }
public void Serialize(DataSerializer s) { EnhancedMeteorStrike d = Singleton <EnhancedDisastersManager> .instance.container.MeteorStrike; serializeCommonParameters(s, d); for (int i = 0; i < d.meteorEvents.Length; i++) { s.WriteBool(d.meteorEvents[i].Enabled); s.WriteFloat(d.meteorEvents[i].PeriodDays); s.WriteInt8(d.meteorEvents[i].MaxIntensity); s.WriteFloat(d.meteorEvents[i].DaysUntilNextEvent); s.WriteInt32(d.meteorEvents[i].MeteorsFallen); } }
public void CheckObjects() { if (ForestFire == null) { ForestFire = new EnhancedForestFire(); } if (Thunderstorm == null) { Thunderstorm = new EnhancedThunderstorm(); } if (Sinkhole == null) { Sinkhole = new EnhancedSinkhole(); } if (Tsunami == null) { Tsunami = new EnhancedTsunami(); } if (Tornado == null) { Tornado = new EnhancedTornado(); } if (Earthquake == null) { Earthquake = new EnhancedEarthquake(); } if (MeteorStrike == null) { MeteorStrike = new EnhancedMeteorStrike(); } AllDisasters.Clear(); AllDisasters.Add(ForestFire); AllDisasters.Add(Thunderstorm); AllDisasters.Add(Sinkhole); AllDisasters.Add(Tsunami); AllDisasters.Add(Tornado); AllDisasters.Add(Earthquake); AllDisasters.Add(MeteorStrike); }