void LateUpdate() { if (!Ready || e == null) { return; } if (e.State == GAME_STATE.STATE_WORLD && e.getUI().KState == UI_KEYBOARD_STATE.STATE_FREE && e.getScene().State == SCENE_STATE.STATE_READY) { _MovementInput.x = Input.GetAxis("Horizontal"); _MovementInput.z = Input.GetAxis("Vertical"); _Animator.SetFloat("InputFB", _MovementInput.z); _Animator.SetFloat("InputLR", _MovementInput.x); if (Input.GetButtonDown("Jump")) { if (_isGrounded && !_isJumping) { _JumpTimer = _JumpAirTime; _isJumping = true; /* * if (_rigidbody.velocity.magnitude < 1) * animator.CrossFadeInFixedTime("Jump", 0.1f); * else * animator.CrossFadeInFixedTime("JumpMove", 0.2f); */ } } if (Input.GetMouseButtonDown(1)) { _isStrafing = true; _Animator.SetBool("Strafe", true); } else if (Input.GetMouseButtonUp(1)) { _isStrafing = false; _Animator.SetBool("Strafe", false); } if (Input.GetKeyDown(KeyCode.LeftShift)) { _isSprinting = true; _Animator.SetBool("Sprint", true); } else if (Input.GetKeyUp(KeyCode.LeftShift)) { _isSprinting = false; _Animator.SetBool("Sprint", false); } } }
private IEnumerator scene_LoadLevelEnum(string level) { e.getUI().ui_ShowLoading(true); if (SceneManager.GetActiveScene().name == "Startup_Client") { e.getUI().ui_login_ShowUI(false); e.getUI().ui_lobby_HideCharacterSelect(); } State = SCENE_STATE.STATE_LOADING; AsyncOperation asyncOp = SceneManager.LoadSceneAsync(level); while (!asyncOp.isDone) { e.getUI().ui_UpdateLoading(asyncOp.progress); yield return(null); } }
public void world_SpawnPlayerSelf(S2GC_PlayerSpawn s) { Player_Self = GameObject.Instantiate(playerSelfPrefab).GetComponent <PlayerData_Self>(); Player_Self.AccountName = Self_Acc; Player_Self.PlayerID = Self_ID; Player_Self.CharacterName = s.SpawnData.CharacterName; Player_Self.gameObject.name = s.SpawnData.CharacterName; Player_Self.gameObject.transform.position = s.SpawnData.Position.V3; Player_Self.gameObject.transform.rotation = Quaternion.Euler(s.SpawnData.Rotation.V3); Player_Self.Level = s.SpawnData.Level; Player_Self.EXP = s.SpawnData.Experience; Player_Self.statPoints = s.SpawnData.StatPoints; Player_Self.Agility = s.SpawnData.Agility; Player_Self.Intellect = s.SpawnData.Intellect; Player_Self.Stamina = s.SpawnData.Stamina; Player_Self.Strength = s.SpawnData.Strength; Player_Self.Health = s.SpawnData.HP; Player_Self.maxHealth = s.SpawnData.MaxHP; Player_Self.Energy = s.SpawnData.Energy; Player_Self.maxEnergy = s.SpawnData.MaxEnergy; if (s.SpawnData.hasActiveQuests) { Player_Self.ActiveQuests = s.SpawnData.ActiveQuests; } else { Player_Self.ActiveQuests = new List <QuestData>(); } if (s.SpawnData.hasFinishedQuests) { Player_Self.FinishedQuests = s.SpawnData.FinishedQuests; } else { Player_Self.FinishedQuests = new List <string>(); } Player_Self.CharacterGender = s.SpawnData.CharacterGender; Player_Self.CharacterEyeShape = s.SpawnData.CharacterEyeShape; Player_Self.CharacterEyeType = s.SpawnData.CharacterEyeType; Player_Self.CharacterEyeColor = s.SpawnData.CharacterEyeColor.V4; Player_Self.CharacterFrontHair = s.SpawnData.CharacterFrontHair; Player_Self.CharacterBackHair = s.SpawnData.CharacterBackHair; Player_Self.CharacterHairColor = s.SpawnData.CharacterHairColor.V4; Player_Self.Init(e); e.updateGameState(GAME_STATE.STATE_WORLD); e.getUI().ui_ShowLoading(false); e.getUI().ui_world_ShowUI(); }
// Update is called once per frame void LateUpdate() { if (playerCamera == null) { GameObject o = GameObject.Find("PlayerCamera"); if (o != null) { playerCamera = o.GetComponent <Camera>(); } return; } if (mainPlayer == null) { mainPlayer = GameObject.FindWithTag("Player"); return; } if (playerTarget != null) { screenPoint = playerCamera.WorldToViewportPoint(playerTarget.transform.position + targetOffset); bool onScreen = (screenPoint.x > 0.0f && screenPoint.x <1.0f && screenPoint.y> 0.0f && screenPoint.y <1.0f && screenPoint.z> 0.0f); if (onScreen) { targetPos = new Vector3((screenPoint.x - 0.5f) * playerCamera.pixelWidth, (screenPoint.y - 0.5f) * playerCamera.pixelHeight, 0f); if (wasOnScreen) { transform.localPosition = Vector3.Lerp(transform.localPosition, targetPos, lerpSpeed); } else { transform.localPosition = targetPos; wasOnScreen = true; } Vector3 rayDirection = (playerTarget.transform.position + new Vector3(0f, 0.7f, 0f)) - playerCamera.transform.position; if (Physics.Raycast(playerCamera.transform.position, rayDirection, out hit, 100f, IgnoreLayers)) { if (hit.transform.gameObject == playerTarget.gameObject) { Distance = Vector3.Distance(mainPlayer.transform.position, playerTarget.transform.position); if (Distance > 100 && isEnabled) { isEnabled = false; toggleDisplay(false); if (isTargeted && selectedImage.enabled) { isTargeted = false; selectedImage.enabled = false; e.getUI().ui_world_DeselectTarget(); } } else if (Distance < 100 && !isEnabled) { isEnabled = true; toggleDisplay(true); } } else { if (isEnabled) { isEnabled = false; toggleDisplay(false); if (isTargeted && selectedImage.enabled) { selectedImage.enabled = false; } } } } else { //Didn't hit any colliders if (isEnabled) { isEnabled = false; toggleDisplay(false); if (isTargeted && selectedImage.enabled) { selectedImage.enabled = false; } } } } else { wasOnScreen = false; if (isEnabled) { isEnabled = false; toggleDisplay(false); if (isTargeted && selectedImage.enabled) { selectedImage.enabled = false; } } } } }
public void combat_attemptCastSkill(BaseSkill s) { bool validTargetEnemy = false; bool validTargetFriendly = false; bool validTargetSelf = false; if (State == COMBAT_STATE.STATE_DEAD) { e.getUI().ui_ingame_DisplayError("You are dead."); return; } else if (onGlobalCooldown) { e.getUI().ui_ingame_DisplayError("You can't cast that yet."); return; } else if (s.onCooldown) { e.getUI().ui_ingame_DisplayError("That skill isn't ready yet."); return; } else if (CombatTarget != null) { // if(CombatTarget.isNPC) // { if (CombatTarget.Faction == AI_Faction.Hostile) { if (s.allowedTargets.Contains(Skill_Targets.Enemy)) { validTargetEnemy = true; } else if (s.allowedTargets.Contains(Skill_Targets.Self)) { validTargetSelf = true; } else { e.getUI().ui_ingame_DisplayError("Invalid target."); return; } //Enemy target and non-friendly spell } else if (CombatTarget.Faction == AI_Faction.Friendly || CombatTarget.Faction == AI_Faction.Neutral) { if (s.allowedTargets.Contains(Skill_Targets.Enemy)) { e.getUI().ui_ingame_DisplayError("You can't attack that target."); return; } else if (s.allowedTargets.Contains(Skill_Targets.Friendly)) { validTargetFriendly = true; } else if (s.allowedTargets.Contains(Skill_Targets.Self)) { validTargetSelf = true; } //Enemy target and non-friendly spell } // } // else // { // e.getUI().ui_ingame_DisplayError("Invalid target."); // return; // } } else { e.getUI().ui_ingame_DisplayError("Invalid target."); return; } if (e.getWorld().Player_Self.Energy < s.energyCost) { e.getUI().ui_ingame_DisplayError("Not enough mana."); return; } if (validTargetFriendly || validTargetEnemy) { e.StartCoroutine(combat_globalCooldownStart()); e.getNetwork().net_sendCastSpell(CombatTarget.uniqueID, s.skillID); //e.getWorld().world_castSpellFromPlayer(); } else if (validTargetSelf) { e.StartCoroutine(combat_globalCooldownStart()); e.getNetwork().net_sendCastSpell(e.getWorld().Player_Self.PlayerID, s.skillID); } //combat_castSkill(validTargetEnemy, validTargetFriendly, validTargetSelf); }
private void net_onAskEnterWorldResponse(NetworkMessage netMsg) { S2GC_EnterWorldResponse Message = netMsg.ReadMessage <S2GC_EnterWorldResponse>(); if (Message.errorCode == -1) { e.getScene().scene_LoadLevel("World_Client"); } else { Client.Disconnect(); e.getUI().ui_login_Disconnected("Something went wrong..."); } }