Exemple #1
0
        /// <summary>
        /// updates objA and objB post collision over some time
        /// </summary>
        /// <param name="collisionA"></param>
        /// <param name="collisionB"></param>
        /// <param name="timeStep"></param>
        public static void ResolveContact(CollisionHandler collisionA, CollisionHandler collisionB, GameTime gameTime)
        {
            bool collisionVector = collisionA.DetectCollsion(collisionB);

            if (collisionVector)
            {
                float   seperatingVelocity = collisionA.getSeperatingVelocity(collisionB);
                Vector3 contactNormal      = collisionA.getContactNormal(collisionB);
                float   penetrationDepth   = collisionA.getPenDepth(collisionB);

                collisionA.updatePhysics(gameTime, contactNormal, -seperatingVelocity,
                                         penetrationDepth, collisionB.parent.mass);
                collisionB.updatePhysics(gameTime, -contactNormal, -seperatingVelocity,
                                         penetrationDepth, collisionA.parent.mass);
            }
        }
Exemple #2
0
 public override bool DetectCollsion(CollisionHandler that)
 {
     if (that is SphereCollisionHandler)
     {
         if (checkSphereCollision((SphereCollisionHandler)that))
         {
             return(true);
         }
         else
         {
             return(false);
         }
     }
     if (that is HalfSpaceCollisionHandler)
     {
         return(that.DetectCollsion(this));
     }
     throw new ArgumentException("Spheres are not able to detect collision with this handler");
 }