Exemple #1
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        public void AddQuest(Quest quest)
        {
            bool hasQuest = Quests.Exists(playerQuest => playerQuest.Details.ID == quest.ID);

            if (!hasQuest)
            {
                PlayerQuest newQuest = new PlayerQuest(quest);
                Quests.Add(newQuest);
            }
        }
Exemple #2
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 public bool HasThisQuest(Quest quest)
 {
     return(Quests.Exists(pq => pq.Details.ID == quest.ID));
 }
 /*Quest Information
  * ==================*/
 public bool HasThisQuest(Quest quest)
 {
     return(Quests.Exists(playerQuest => playerQuest.Details.ID == quest.ID));
 }
Exemple #4
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 public bool IsQuestCompleted(Quest quest)
 {
     return(Quests.Exists(playerQuest => playerQuest.Details.ID == quest.ID && playerQuest.IsCompleted));
 }
Exemple #5
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 public bool IsQuestAccepted(Quest quest)
 {
     return(Quests.Exists(playerQuest => playerQuest.Details.ID == quest.ID));
 }
Exemple #6
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 public bool HasThisQuest(Quest quest)
 {
     //Just like with required item, check to see if player has this quest.
     return(Quests.Exists(pq => pq.Details.ID == quest.ID));
 }
Exemple #7
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 public bool hasThisQuest(Quest quest)
 {
     return(Quests.Exists(pq => pq.m_details.m_ID == quest.m_ID));
 }