public void LoadProfile() { if (File.Exists(SAVE_DATA_FILE_NAME)) { Player = Player.CreatePlayerFromXmlString( File.ReadAllText(SAVE_DATA_FILE_NAME)); } else { Player = Player.CreateDefaultPlayer(); } }
public void LoadProfile() { if (File.Exists(SAVE_DATA_FILE_NAME)) { Player = Player.CreatePlayerFromXmlString( File.ReadAllText(SAVE_DATA_FILE_NAME)); } else { Player = Player.CreateDefaultPlayer(); } }