Exemple #1
0
        IEnumerator <float> AttackFiber()
        {
            var oldPlayerPos = E.player.pos;

            yield return(attackDmgAppDelay);

            if (E.player.pos == oldPlayerPos)
            {
                //Apply dmg
                float dmg = attackDamage;
                Interfacing.PerformInterfaceDamage(E.player.graphicsHandle, dmg);
                //TODO: refresh bar including new dot speed? (same with dotheal)
            }

            yield return(attackDur - attackDmgAppDelay);

            isAttacking = false;
        }
Exemple #2
0
 public void Damage(float dmg)
 {
     currentHP = Math.Max(0, currentHP - dmg);
     Interfacing.PerformInterfaceDamage(entity.graphicsHandle, dmg);
     entity.UpdateInterface();
 }