private void UpdateTween(float num) { string strCameraName = "MainCamera"; Engine.ICamera cam = Engine.RareEngine.Instance().GetRenderSystem().GetCamera(ref strCameraName); if (cam == null) { return; } cam.SetFieldOfView(num); }
private void MovieEnd() { string strCameraName = "MainCamera"; Engine.ICamera cam = Engine.RareEngine.Instance().GetRenderSystem().GetCamera(ref strCameraName); if (cam == null) { return; } CameraFollow.Instance.camera = null; Vector3 savePos = new Vector3(-28.52f, 97.2f, -121.51f); Client.IPlayer pPlayer = Client.ClientGlobal.Instance().MainPlayer; if (pPlayer == null) { return; } newPos = cam.GetNode().GetWorldPosition(); newPos.y = 49.36f; cam.GetNode().GetTransForm().position = savePos; //旋转 Vector3 rotationVector3 = new Vector3(34.923f, 52.184f, 1.782f); Quaternion rotation = Quaternion.Euler(rotationVector3); cam.GetNode().GetTransForm().rotation = rotation; cam.SetFieldOfView(30); RenderSettings.fogStartDistance = 60f; RenderSettings.fogEndDistance = 250f; // 3 秒内 旋转角度 到(38f, 45f, 0f) //cam.GetNode().GetTransForm().DORotate(new Vector3(38f, 45f, 0f), 3); //float fieldOfView = 30; //Tween t = DOTween.To(() => fieldOfView, x => fieldOfView = x, 45, 3); //// 给执行 t 变化时,每帧回调一次 UpdateTween 方法 //t.OnUpdate(() => UpdateTween(fieldOfView)); //float fFogStartDistance = 60; //float fFogEndDistance = 250; //RenderSettings.fogStartDistance = fFogStartDistance; //RenderSettings.fogEndDistance = fFogEndDistance; //Tween t1 = DOTween.To(() => fFogStartDistance, x => fFogStartDistance = x, 20, 3); //t1.OnUpdate(() => UpdateFogStartDistance(fFogStartDistance)); //Tween t2 = DOTween.To(() => fFogEndDistance, x => fFogEndDistance = x, 170, 3); //t2.OnUpdate(() => UpdateFogEndDistance(fFogEndDistance)); //Tweener tweener = cam.GetNode().GetTransForm().DOMove(newPos, 3f); UIManager.Instance.SetCameraState(false); Client.IControllerSystem cs = Client.ClientGlobal.Instance().GetControllerSystem(); if (cs != null) { cs.GetActiveCtrl().SetHost(null); } Invoke("MovieEnd_Impl", 2f); }