public GameInput(MirrorEngine theEngine) : base(theEngine) { game = theEngine as Graven; playBindings = new InputBinding[Enum.GetValues(typeof(PlayBindings)).Length]; }
static void Main(string[] args) { using (Graven rpg = new Graven()) { rpg.Run(); } }
public GameWorld(MirrorEngine theEngine, String theMap) : base(theEngine, theMap) { tileTextureSet = tileEngine.resourceComponent.getTextureSet("Tiles"); game = theEngine as Graven; actorFactory = new GameActorFactory(this); }