public void FrmLogin_UnLoad(object sender, EventArgs e) { if (E_NetworkConfig.Socket != null && E_NetworkConfig.Socket.IsConnected) { E_NetworkSend.SendLeaveGame(); } E_Loop.CloseEditor(); }
public static void CloseEditor() { E_NetworkSend.SendLeaveGame(); E_Globals.GameDestroyed = true; E_Globals.GameStarted = false; Application.Exit(); }
public void BtnLogin_Click(object sender, EventArgs e) { if (E_NetworkConfig.Socket.IsConnected) { if (IsLoginLegal(txtLogin.Text, txtPassword.Text)) { E_NetworkSend.SendEditorLogin(txtLogin.Text, txtPassword.Text); } } }
internal static void DestroyNetwork() { // Calling a disconnect is not necessary when using destroy network as // Dispose already calls it and cleans up the memory internally. // But if our Socket is alive, lets try to send one last thing to the server if (Socket != null && Socket.IsConnected) { E_NetworkSend.SendLeaveGame(); } Socket.Dispose(); }
public static void CloseEditor() { if (E_NetworkConfig.Socket != null && E_NetworkConfig.Socket.IsConnected) { E_NetworkSend.SendLeaveGame(); } E_Globals.GameDestroyed = true; E_Globals.GameStarted = false; Application.Exit(); }
public void CmbMapList_SelectedIndexChanged(object sender, EventArgs e) { E_NetworkSend.SendEditorRequestMap(cmbMapList.SelectedIndex + 1); }
public void BtnClassEditor_Click(object sender, EventArgs e) { E_NetworkSend.SendRequestClasses(); E_NetworkSend.SendRequestEditClass(); }
public void BtnAnimationEditor_Click(object sender, EventArgs e) { E_NetworkSend.SendRequestAnimations(); E_NetworkSend.SendRequestEditAnimation(); }
public void BtnShopEditor_Click(object sender, EventArgs e) { E_NetworkSend.SendRequestShops(); E_NetworkSend.SendRequestEditShop(); }
public void BtnSkillEditor_Click(object sender, EventArgs e) { E_NetworkSend.SendRequestSkills(); E_NetworkSend.SendRequestEditSkill(); }
public void BtnNPCEditor_Click(object sender, EventArgs e) { E_NetworkSend.SendRequestNPCS(); E_NetworkSend.SendRequestEditNpc(); }
public void BtnResourceEditor_Click(object sender, EventArgs e) { E_NetworkSend.SendRequestResources(); E_NetworkSend.SendRequestEditResource(); }
public void BtnMapEditor_Click(object sender, EventArgs e) { E_NetworkSend.SendEditorRequestMap(1); }