private static void Socket_CrashReport(string err) { MessageBox.Show("There was a network error -> Report: " + err); DestroyNetwork(); C_General.DestroyGame(); }
/// <summary> /// Handles Exit button press. /// </summary> public void BtnExit_Click(object sender, EventArgs e) { C_Sound.PlaySound("Click.ogg"); C_General.DestroyGame(); }
private static void Socket_ConnectionLost() { MessageBox.Show("Connection was terminated! Returning to Main Menu"); DestroyNetwork(); C_General.DestroyGame(true); }
/// <summary> /// clean up and close the game. /// </summary> public void FrmMenu_Disposed(object sender, EventArgs e) { C_General.DestroyGame(); }