void Initialize() { water = new WaterSystem(Content, graphicsDevice, WaterPos, WaterSize, WaveLength, WaveHeight, WaveSpeed, Vector3.Negate(Vector3.Reflect(LightDirection, Vector3.Up)), LightColor, SunFactor); water.WaterHeight = WaterPos.Y; }
public void ChangeGraphics() { oldKeyState = keyState; keyState = Keyboard.GetState(); oldWaterState = WaterState; if (keyState.IsKeyDown(Keys.NumPad1)) WaterState = 1; else if (keyState.IsKeyDown(Keys.NumPad2)) WaterState = 2; else if (keyState.IsKeyDown(Keys.NumPad3)) WaterState = 3; else if (keyState.IsKeyDown(Keys.NumPad4)) WaterState = 4; else if (keyState.IsKeyDown(Keys.NumPad5)) WaterState = 5; if (WaterState != oldWaterState) switch (WaterState) { case 1: WaveLength = 0.6f; WaveHeight = 0.2f; WaveSpeed = 0.004f; water = new WaterSystem(Content, graphicsDevice, WaterPos, WaterSize, WaveLength, WaveHeight, WaveSpeed, Vector3.Negate(Vector3.Reflect(LightDirection, Vector3.Up)), LightColor, SunFactor); break; case 2: WaveLength = 0.6f; WaveHeight = 0.2f; WaveSpeed = 0.04f; water = new WaterSystem(Content, graphicsDevice, WaterPos, WaterSize, WaveLength, WaveHeight, WaveSpeed, Vector3.Negate(Vector3.Reflect(LightDirection, Vector3.Up)), LightColor, SunFactor); break; case 3: WaveLength = 0.003f; WaveHeight = 0.01f; WaveSpeed = 0.02f; water = new WaterSystem(Content, graphicsDevice, WaterPos, WaterSize, WaveLength, WaveHeight, WaveSpeed, Vector3.Negate(Vector3.Reflect(LightDirection, Vector3.Up)), LightColor, SunFactor); break; case 4: WaveLength = 0.06f; WaveHeight = 0.02f; WaveSpeed = 0.004f; water = new WaterSystem(Content, graphicsDevice, WaterPos, WaterSize, WaveLength, WaveHeight, WaveSpeed, Vector3.Negate(Vector3.Reflect(LightDirection, Vector3.Up)), LightColor, SunFactor); break; } WaterState = 0; oldWater_Graph = Water_Graph; if (keyState.IsKeyDown(Keys.D1)) Water_Graph = 1; else if (keyState.IsKeyDown(Keys.D2)) Water_Graph = 2; else if (keyState.IsKeyDown(Keys.D3)) Water_Graph = 3; else if (keyState.IsKeyDown(Keys.D4)) Water_Graph = 4; else if (keyState.IsKeyDown(Keys.D5)) Water_Graph = 5; switch (Water_Graph) { case 1: RemoveWaterModels(); break; case 2: RemoveWaterModels(); LowWater(); break; case 3: RemoveWaterModels(); MediumWater(); break; case 4: RemoveWaterModels(); HighWater(); break; } }
public void UpdateLight(Vector3 LightColor, Vector3 LightDirection, float SunFactor) { this.LightColor = LightColor; this.LightDirection = LightDirection; this.SunFactor = SunFactor; water = new WaterSystem(Content, graphicsDevice, WaterPos, WaterSize, WaveLength, WaveHeight, WaveSpeed, Vector3.Negate(Vector3.Reflect(LightDirection, Vector3.Up)), LightColor, SunFactor); }