public CollisionComponentBuilder Init(Entity entity, float radius) { _collisionComponent = new CollisionComponent(entity, radius); return(this); }
private static void AddCollisionComponent(CollisionComponent collisionComponent) { _colisionComponents.Add(collisionComponent); }
public CollisionComponentBuilder Init(Entity entity, Vector2 size) { _collisionComponent = new CollisionComponent(entity, (int)size.X, (int)size.Y); return(this); }