CheckObstructions() public méthode

public CheckObstructions ( Vector2f &position, Line line ) : bool
position Vector2f
line Line
Résultat bool
 public static bool CheckTileObstruction(ref Vector2f position, Person person)
 {
     int tw = _map.Tileset.TileWidth, th = _map.Tileset.TileHeight;
     int sx = (int)position.X / tw + 2;
     int sy = (int)position.Y / th + 2;
     Vector2f pos = new Vector2f();
     for (var y = sy - 2; y < sy; ++y)
     {
         pos.Y = y * th;
         for (var x = sx - 2; x < sx; ++x)
         {
             pos.X = x * tw;
             int t = _map.Layers[person.Layer].GetTile(x, y);
             if (t >= 0 && person.CheckObstructions(ref position, ref pos, _map.Tileset.Tiles[t]))
                 return true;
         }
     }
     return false;
 }
Exemple #2
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 public static bool CheckPersonObstructions(ref Vector2f position, Person person)
 {
     foreach (Person p in People)
     {
         if (p.Layer == person.Layer && p.Name != person.Name &&
             person.CheckObstructions(ref position, p))
         {
             ObstPerson = p.Name;
             return true;
         }
     }
     return false;
 }
 public static bool CheckLineObstruction(ref Vector2f position, Person person)
 {
     foreach (Segment s in _map.Layers[person.Layer].Segments)
     {
         if (person.CheckObstructions(ref position, s.Line))
             return true;
     }
     return false;
 }