public static void Starting() { IsShow = true; _dropSound = Utils.GetSoundEffect("界-拖放.wav"); _interfaceShow = Utils.GetSoundEffect("界-弹出菜单.wav"); _interfaceMiss = Utils.GetSoundEffect("界-缩回菜单.wav"); TitleInterface = new TitleGui(); _allGuiItems.AddLast(TitleInterface); SaveLoadInterface = new SaveLoadGui(); _allGuiItems.AddLast(SaveLoadInterface); SystemInterface = new SystemGui(); _allGuiItems.AddLast(SystemInterface); _panels.AddLast(SystemInterface); TopInterface = new TopGui(); _allGuiItems.AddLast(TopInterface); BottomInterface = new BottomGui(); _allGuiItems.AddLast(BottomInterface); ColumnInterface = new ColumnGui(); _allGuiItems.AddLast(ColumnInterface); MagicInterface = new MagicGui(); _allGuiItems.AddLast(MagicInterface); _panels.AddLast(MagicInterface); XiuLianInterface = new XiuLianGui(); _allGuiItems.AddLast(XiuLianInterface); _panels.AddLast(XiuLianInterface); GoodsInterface = new GoodsGui(); _allGuiItems.AddLast(GoodsInterface); _panels.AddLast(GoodsInterface); BuyInterface = new BuyGui(); _allGuiItems.AddLast(BuyInterface); _panels.AddLast(BuyInterface); TimerInterface = new TimerGui(); _allGuiItems.AddLast(TimerInterface); LittleMapInterface = new LittleMapGui(); _allGuiItems.AddLast(LittleMapInterface); MemoInterface = new MemoGui(); _allGuiItems.AddLast(MemoInterface); _panels.AddLast(MemoInterface); StateInterface = new StateGui(); _allGuiItems.AddLast(StateInterface); _panels.AddLast(StateInterface); EquipInterface = new EquipGui(); _allGuiItems.AddLast(EquipInterface); _panels.AddLast(EquipInterface); ToolTipInterface = new ToolTipGui(); _allGuiItems.AddLast(ToolTipInterface); _panels.AddLast(ToolTipInterface); MouseInterface = new MouseGui(); MessageInterface = new MessageGui(); _allGuiItems.AddLast(MessageInterface); _panels.AddLast(MessageInterface); DialogInterface = new DialogGui(); _allGuiItems.AddLast(DialogInterface); LittleHeadInterface = new LittleHeadGui(); _allGuiItems.AddLast(LittleHeadInterface); SelectionInterface = new SelectionGui(); _allGuiItems.AddLast(SelectionInterface); MagicListManager.RenewList(); GoodsListManager.RenewList(); }
public static void Starting() { Setttings = new FileIniDataParser().ReadFile(@"Content\ui\UI_Settings.ini", Globals.LocalEncoding); GoodsListManager.InitIndex(Setttings); MagicListManager.InitIndex(Setttings); IsShow = true; _dropSound = Utils.GetSoundEffect("界-拖放.wav"); _interfaceShow = Utils.GetSoundEffect("界-弹出菜单.wav"); _interfaceMiss = Utils.GetSoundEffect("界-缩回菜单.wav"); TitleInterface = new TitleGui(); _allGuiItems.AddLast(TitleInterface); SaveLoadInterface = new SaveLoadGui(); _allGuiItems.AddLast(SaveLoadInterface); SystemInterface = new SystemGui(); _allGuiItems.AddLast(SystemInterface); _panels.AddLast(SystemInterface); TopInterface = new TopGui(); _allGuiItems.AddLast(TopInterface); BottomInterface = new BottomGui(); _allGuiItems.AddLast(BottomInterface); ColumnInterface = new ColumnGui(); _allGuiItems.AddLast(ColumnInterface); MagicInterface = new MagicGui(); _allGuiItems.AddLast(MagicInterface); _panels.AddLast(MagicInterface); XiuLianInterface = new XiuLianGui(); _allGuiItems.AddLast(XiuLianInterface); _panels.AddLast(XiuLianInterface); GoodsInterface = new GoodsGui(); _allGuiItems.AddLast(GoodsInterface); _panels.AddLast(GoodsInterface); BuyInterface = new BuyGui(); _allGuiItems.AddLast(BuyInterface); _panels.AddLast(BuyInterface); TimerInterface = new TimerGui(); _allGuiItems.AddLast(TimerInterface); LittleMapInterface = new LittleMapGui(); _allGuiItems.AddLast(LittleMapInterface); MemoInterface = new MemoGui(); _allGuiItems.AddLast(MemoInterface); _panels.AddLast(MemoInterface); StateInterface = new StateGui(); _allGuiItems.AddLast(StateInterface); _panels.AddLast(StateInterface); EquipInterface = new EquipGui(); _allGuiItems.AddLast(EquipInterface); _panels.AddLast(EquipInterface); var toolTipUseType = int.Parse(Setttings.Sections["ToolTip_Use_Type"]["UseType"]); if (toolTipUseType == 1) { ToolTipInterface = new ToolTipGuiType1(); } else { ToolTipInterface = new ToolTipGuiType2(); } _allGuiItems.AddLast(ToolTipInterface); _panels.AddLast(ToolTipInterface); MouseInterface = new MouseGui(); MessageInterface = new MessageGui(); _allGuiItems.AddLast(MessageInterface); _panels.AddLast(MessageInterface); DialogInterface = new DialogGui(); _allGuiItems.AddLast(DialogInterface); LittleHeadInterface = new LittleHeadGui(); _allGuiItems.AddLast(LittleHeadInterface); SelectionInterface = new SelectionGui(); _allGuiItems.AddLast(SelectionInterface); MagicListManager.RenewList(); GoodsListManager.RenewList(); }