public void FinishSting(int enemyDamage, GameObject target, bool autoKill = false)
        {
            EnemyBehaviour targetEB = target.GetComponent <EnemyBehaviour>();

            targetEB.ApplyDamage(-Math.Abs(enemyDamage));
            if (autoKill)
            {
                targetEB.EnemyDefeated();
            }
        }
        // This can be more fleshed out in future iterations of our game
        public void FinishSting(int score, int maxScore, GameObject target)
        {
            LevelManager   lm       = FindObjectOfType <LevelManager>();
            EnemyBehaviour targetEB = target.GetComponent <EnemyBehaviour>();

            if (targetEB == null)
            {
                targetEB = target.GetComponentInParent <EnemyBehaviour>();
            }

            stinging = false;
            // killing the wasps can definitely be improved upon
            if (score > maxScore * .9)
            {
                Debug.Log("Option1");
                lm.IncrementHealth(-minDamage);
                targetEB.EnemyDefeated();
            }
            else if (score > maxScore * .6)
            {
                Debug.Log("Option2");
                lm.IncrementHealth(-averageDamage);
                targetEB.EnemyDefeated();
            }
            else if (score > maxScore * .4)
            {
                Debug.Log("Option3");
                lm.IncrementHealth(-maxDamage);
                targetEB.EnemyDefeated();
            }
            else
            {
                Debug.Log("Option4");
                lm.IncrementHealth(-maxDamage);
            }

            stingIndicator.SetActive(false);
            RearviewCameraBehaviour.RequestRearviewOff();
            FindObjectOfType <PlayerControl>().StartBuzzSFX();
        }