Exemple #1
0
        public static ScripterBase CreateScripter(string languageSuffix)
        {
            if (_scripters == null)
            {
                _scripters = new Hashtable();
            }

            ScripterBase scripter = (ScripterBase)_scripters[languageSuffix];

            //can only have one instance of each scripter
            //TODO: any reason to allow multiple instances?
            if (scripter != null)
            {
                return(scripter);
            }

            //TODO: use reflection to find available scripters
            if (languageSuffix == "boo")
            {
                scripter = new ScripterBoo();
            }
            else if (languageSuffix == "cs")
            {
                scripter = new ScripterCSharp();
            }

            scripter.FileExtension = languageSuffix;
            return(scripter);
        }
Exemple #2
0
        public Main()
        {
            _instance = this;

            this.FontGenerator = new Endogine.Text.FontGenerator();
            Endogine.Text.FontGenerator fg = this.FontGenerator;
            fg.UseStyleTemplate("Test1");
            fg.FontSize = 20;
            fg.DefinedCharacters = Endogine.Text.FontGenerator.GetCharSet(Endogine.Text.FontGenerator.CharSet.Default, false, false);

            this.Score = new Score();
            this.Score.FontGenerator = fg;
            this.Score.Value = 0;
            this.Score.Loc = new EPointF(30,30);

            //			Endogine.Forms.Label lbl = new Endogine.Forms.Label();
            //			lbl.FontGenerator = fg;
            //			lbl.Text = "AbrakadagvAsk49Å";
            //			lbl.Loc = new EPointF(100,100);

            this._scripter = ScriptingProvider.CreateScripter("boo");
            Hashtable htScripts = new Hashtable();
            htScripts.Add("Test", Endogine.Files.FileReadWrite.Read(Endogine.AppSettings.Instance.FindFile("test.boo")));
            this._interactorClassNames = new ArrayList();
            this._interactorClassNames.Add("Test");
            this._scripter.CompileMultiple(htScripts);

            //Hashtable htKeys = new Hashtable();
            //Endogine.KeysSteering _keys = new KeysSteering(htKeys);
            EH.Instance.KeyEvent+=new KeyEventHandler(Instance_KeyEvent);

            Node tracks = new Node();
            string sFile = "Muppet_Show";
            sFile = "Flourish";
            float fSpeed = 1f;
            switch (sFile)
            {
                case "Flourish":
                    tracks.GetOrCreate("Drums.Interactor").Text = "X";
                    tracks.GetOrCreate("Drums.LocSetter").Text = "Default";
                    tracks.GetOrCreate("Kalimba.Interactor").Text = "Shake";
                    tracks.GetOrCreate("Kalimba.LocSetter").Text = "Swirl";
                    tracks.GetOrCreate("Piano.Interactor").Text = "Default";
                    sFile = @"C:\WINDOWS\Media\"+sFile;
                    fSpeed = 0.8f;
                    break;
                case "Muppet_Show":
                    tracks.GetOrCreate("HONKY TONK PIAN.Interactor").Text = "X";
                    tracks.GetOrCreate("HONKY TONK PIAN.LocSetter").Text = "Default";
                    tracks.GetOrCreate("SAX.Interactor").Text = "Shake";
                    tracks.GetOrCreate("SAX.LocSetter").Text = "Swirl";
                    tracks.GetOrCreate("TUBA.Interactor").Text = "Default";
                    break;
            }

            this._factory = new InteractorFactory(tracks);
            this._factory.ReadAheadMsecs = this._readAheadMsecs;

            sFile = Endogine.AppSettings.Instance.FindFile(sFile+".mid");
            //sFile = @"C:\WINDOWS\Media\Flourish.MID"; //ONESTOP
            MidiFileReader reader = new MidiFileReader(sFile);

            OutputDevice output = new OutputDevice(0);
            output.Open(0);
            this._sequencer = new SequencerBase(null, output);
            this._sequencer.Sequence = reader.Sequence;

            this._sequencer.PlaybackSpeed = fSpeed;
            this._sequencer.Start();
            //			this._sequencer.Tempo = 40;

            Endogine.Midi.Devices.EmptyMidiSender midiSender = new Endogine.Midi.Devices.EmptyMidiSender();
            //ScreenOutputDevice midiSender = new ScreenOutputDevice(this.progressBar1);
            this._sequencerPre = new SequencerBase(null, midiSender);
            this._sequencerPre.Sequence = reader.Sequence;

            TrackPlayer tp;
            for (int i=0; i<tracks.ChildNodes.Count; i++)
            {
                tp = this._sequencerPre.Player.GetTrackPlayer(tracks[i].Name); //Drums
                tp.TrackMessage+=new Endogine.Midi.TrackPlayer.TrackMessageDelegate(tp_TrackMessage);
            }

            this._sequencerPre.Start();
            this._sequencerPre.Position = (int)(this._sequencer.PlaybackTempo*this._readAheadMsecs/1000*6); //PlaybackTempo
            this._sequencerPre.PlaybackSpeed = this._sequencer.PlaybackSpeed;
            this._sequencerPre.Tempo = this._sequencer.Tempo;
        }