public GameObjsCreator(Pipe startPipe, Floor flr, MrioGame gm, Mario mrio) { lastX = 0; rndm = new Random(); this.startPipe = startPipe; this.flr = flr; this.gm = gm; this.mrio = mrio; }
static void Main() { shouldRestart = true; while (shouldRestart) { shouldRestart = false; using (var game = new MrioGame()) game.Run(); } }