Exemple #1
0
        public NPC(NPCData data)
            : base(EOGame.Instance)
        {
            Index     = data.Index;
            X         = data.X;
            Y         = data.Y;
            Direction = data.Direction;

            Data = (NPCRecord)World.Instance.ENF.Data[data.ID];
            HP   = Data.HP;

            bool success = true;

            npcSheet = new EONPCSpriteSheet(this);
            int tries = 0;

            do
            {
                try
                {
                    //attempt to get standing frame 1. It will have non-black pixels if it exists.
                    Frame = NPCFrame.StandingFrame1;
                    Texture2D tmp     = npcSheet.GetNPCTexture();
                    Color[]   tmpData = new Color[tmp.Width * tmp.Height];
                    tmp.GetData(tmpData);
                    hasStandFrame1 = tmpData.Any(_c => _c.R != 0 || _c.G != 0 || _c.B != 0);

                    //get the first non-transparent pixel to determine offsets for name labels and damage counters
                    Frame   = NPCFrame.Standing;
                    tmp     = npcSheet.GetNPCTexture();
                    tmpData = new Color[tmp.Width * tmp.Height];
                    tmp.GetData(tmpData);
                    int i = 0;
                    while (i < tmpData.Length && tmpData[i].A == 0)
                    {
                        i++;
                    }
                    TopPixel = i == tmpData.Length - 1 ? 0 : i / tmp.Height;
                }                 //this block throws errors sometimes..no idea why. Keep looping until it works.
                catch (InvalidOperationException)
                {
                    success = false;
                    tries++;
                }
            } while (!success && tries < 3);

            if (tries >= 3)
            {
                throw new InvalidOperationException("Something weird happened initializing this NPC.");
            }

            m_chatBubble    = new EOChatBubble(this);
            m_damageCounter = new DamageCounter(this, GetType());
        }
Exemple #2
0
        public NPC(NPCData data)
            : base(EOGame.Instance)
        {
            ApplyData(data);
            bool success = true;
            npcSheet = new EONPCSpriteSheet(this);
            int tries = 0;
            do
            {
                try
                {
                    //attempt to get standing frame 1. It will have non-black pixels if it exists.
                    Frame = NPCFrame.StandingFrame1;
                    Texture2D tmp = npcSheet.GetNPCTexture();
                    Color[] tmpData = new Color[tmp.Width*tmp.Height];
                    tmp.GetData(tmpData);
                    hasStandFrame1 = tmpData.Any(_c => _c.R != 0 || _c.G != 0 || _c.B != 0);

                    //get the first non-transparent pixel to determine offsets for name labels and damage counters
                    Frame = NPCFrame.Standing;
                    tmp = npcSheet.GetNPCTexture();
                    tmpData = new Color[tmp.Width*tmp.Height];
                    tmp.GetData(tmpData);
                    int i = 0;
                    while (i < tmpData.Length && tmpData[i].A == 0) i++;
                    TopPixel = i == tmpData.Length - 1 ? 0 : i/tmp.Height;

                } //this block throws errors sometimes..no idea why. Keep looping until it works.
                catch (InvalidOperationException)
                {
                    success = false;
                    tries++;
                }
            } while (!success && tries < 3);

            if(tries >= 3)
                throw new InvalidOperationException("Something weird happened initializing this NPC.");

            m_chatBubble = new EOChatBubble(this);
            m_damageCounter = new DamageCounter(this, GetType());
        }
        /// <summary>
        /// Construct a character renderer in-game
        /// </summary>
        /// <param name="charToRender">The character data that should be wrapped by this renderer</param>
        public EOCharacterRenderer(Character charToRender)
        {
            //this has been happening when shit gets disconnected due to invalid sequence or internal packet id
            if (charToRender == null)
            {
                EOGame.Instance.LostConnectionDialog();
                return;
            }

            spriteSheet = new EOSpriteSheet(charToRender);
            _char = charToRender;
            _data = charToRender.RenderData;
            Texture2D tmpSkin = spriteSheet.GetSkin(false, out m_skinSourceRect);
            if (_char != World.Instance.MainPlayer.ActiveCharacter)
            {
                drawArea = new Rectangle(
                    _char.OffsetX + 304 - World.Instance.MainPlayer.ActiveCharacter.OffsetX,
                    _char.OffsetY + 91 - World.Instance.MainPlayer.ActiveCharacter.OffsetY,
                    m_skinSourceRect.Width, m_skinSourceRect.Height); //set based on size of the sprite and location of charToRender
            }
            else
            {
                drawArea = new Rectangle((618 - m_skinSourceRect.Width) / 2 + 4, (298 - m_skinSourceRect.Height) / 2 - 29, m_skinSourceRect.Width, m_skinSourceRect.Height);
                noLocUpdate = true; //make sure not to update the drawArea rectangle in the update method
            }
            Data.SetUpdate(true);
            _prevKeyState = Keyboard.GetState();

            //get the top pixel!
            Color[] skinData = new Color[m_skinSourceRect.Width * m_skinSourceRect.Height];
            tmpSkin.GetData(0, m_skinSourceRect, skinData, 0, skinData.Length);
            int i = 0;
            while (i < skinData.Length && skinData[i].A == 0) i++;
            //account for adjustment in drawing the skin in the draw method
            TopPixel = (Data.gender == 0 ? 12 : 13) + (i == skinData.Length - 1 ? 0 : i / m_skinSourceRect.Height);

            m_chatBubble = new EOChatBubble(this);
            m_damageCounter = new DamageCounter(this, GetType());
        }