public TerrainManager(TerrainSettings s) { Pool = new TerrainPool(); VertexGen = new VertexGenerator(s); settings = s; InstantiateTerrainObject(); }
public TerrainManager(Settings s) { Pool = new TerrainPool(); VertexGen = new VertexGenerator(s); settings = s; InstantiateTerrainObject(); }
public TerrainManager(Settings s, Transform parentTransform) { Pool = new TerrainPool(); VertexGen = new VertexGenerator(s); settings = s; this.parentTransform = parentTransform; InstantiateTerrainObject(s.TerrainManagerName); }