public static P_379 New(Client client, P_379 p379)
        {
            P_379 tmp = new P_379
            {
                Header        = SHeader.New(0x0379, Marshal.SizeOf <P_379>(), client.ClientId),
                NpcId         = p379.NpcId,
                SlotNpc       = p379.SlotNpc,
                InventorySlot = p379.InventorySlot,
                Gold          = p379.Gold
            };

            return(tmp);
        }
        public static void controller(Client client, P_379 p379)
        {
            SMob      Npc    = Config.MobList.Where(a => a.Mob.ClientId == p379.NpcId).FirstOrDefault().Mob;
            SItem     itemId = Config.MobList.Where(a => a.Mob.ClientId == p379.NpcId).FirstOrDefault().Mob.Inventory[p379.SlotNpc];
            SItemList item   = Config.Itemlist[itemId.Id];

            if (item.Price <= client.Character.Mob.Gold)
            {
                int tamanho = 30;
                if (client.Character.Mob.Andarilho[0].Id != 0)
                {
                    tamanho += 15;
                }
                if (client.Character.Mob.Andarilho[1].Id != 0)
                {
                    tamanho += 15;
                }

                //checa se o inventario esta cheio
                if (client.Character.Mob.Inventory.Where(a => a.Id != 0).Count() == tamanho)
                {
                    client.Send(P_101.New("O inventario esta cheio."));
                }
                else
                {
                    client.Character.Mob.Gold -= item.Price;
                    client.Character.Mob.Inventory[p379.InventorySlot] = itemId;

                    //Adiciona o item no inventorio
                    client.Character.Mob.AddItemToCharacter(client, itemId, TypeSlot.Inventory, p379.InventorySlot);

                    //atualiza o gold do mob
                    client.Send(P_3AF.New(client, client.Character.Mob.Gold));
                }
            }
            else
            {
                client.Send(P_101.New("Gold insuficiente"));
            }
        }