public override void Deserialize(BigEndianReader reader) { FightId = reader.ReadInt(); SourceId = reader.ReadInt(); TargetId = reader.ReadInt(); Accept = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { GuildInfo = new GuildInformations(); GuildInfo.Deserialize(reader); MemberRights = reader.ReadUInt(); Enabled = reader.ReadBoolean(); }
public virtual void Deserialize(BigEndianReader reader) { Uid = reader.ReadUTF(); Figure = reader.ReadShort(); Pedestal = reader.ReadShort(); Bound = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); TargetId = reader.ReadInt(); StateId = reader.ReadShort(); Active = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { PaymentType = reader.ReadSByte(); BAdd = reader.ReadBoolean(); ObjectToMoveId = reader.ReadInt(); Quantity = reader.ReadInt(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); NpcId = reader.ReadShort(); Sex = reader.ReadBoolean(); SpecialArtworkId = reader.ReadShort(); }
public override void Deserialize(BigEndianReader reader) { FightId = reader.ReadShort(); TeamId = reader.ReadSByte(); Option = reader.ReadSByte(); State = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { FightId = reader.ReadDouble(); FighterMovementInformations = new CharacterMinimalPlusLookAndGradeInformations(); FighterMovementInformations.Deserialize(reader); InMain = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { HireOrFire = reader.ReadBoolean(); BasicInfos = new TaxCollectorBasicInformations(); BasicInfos.Deserialize(reader); PlayerId = reader.ReadInt(); PlayerName = reader.ReadUTF(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); TeamId = reader.ReadSByte(); Alive = reader.ReadBoolean(); Stats = Types.ProtocolTypeManager.GetInstance<GameFightMinimalStats>(reader.ReadShort()); Stats.Deserialize(reader); }
public virtual void Deserialize(BigEndianReader reader) { ObjectiveId = reader.ReadShort(); ObjectiveStatus = reader.ReadBoolean(); var limit = reader.ReadUShort(); DialogParams = new string[limit]; for (int i = 0; i < limit; i++) { DialogParams[i] = reader.ReadUTF(); } }
public override void Deserialize(BigEndianReader reader) { Id = reader.ReadUShort(); var limit = reader.ReadUShort(); Parameters = new string[limit]; for (int i = 0; i < limit; i++) { Parameters[i] = reader.ReadUTF(); } ForceOpen = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { HasStartupActions = reader.ReadBoolean(); var limit = reader.ReadUShort(); Characters = new CharacterBaseInformations[limit]; for (int i = 0; i < limit; i++) { Characters[i] = Types.ProtocolTypeManager.GetInstance<CharacterBaseInformations>(reader.ReadShort()); Characters[i].Deserialize(reader); } }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); DungeonId = reader.ReadShort(); var limit = reader.ReadUShort(); PlayersDungeonReady = new bool[limit]; for (int i = 0; i < limit; i++) { PlayersDungeonReady[i] = reader.ReadBoolean(); } }
public override void Deserialize(BigEndianReader reader) { SpellPrevisualization = reader.ReadBoolean(); var limit = reader.ReadUShort(); Spells = new SpellItem[limit]; for (int i = 0; i < limit; i++) { Spells[i] = new SpellItem(); Spells[i].Deserialize(reader); } }
public virtual void Deserialize(BigEndianReader reader) { PresetId = reader.ReadSByte(); SymbolId = reader.ReadSByte(); Mount = reader.ReadBoolean(); var limit = reader.ReadUShort(); Objects = new PresetItem[limit]; for (int i = 0; i < limit; i++) { Objects[i] = new PresetItem(); Objects[i].Deserialize(reader); } }
public virtual void Deserialize(BigEndianReader reader) { Restrictions = new ActorRestrictionsInformations(); Restrictions.Deserialize(reader); Sex = reader.ReadBoolean(); var limit = reader.ReadUShort(); Options = new HumanOption[limit]; for (int i = 0; i < limit; i++) { Options[i] = Types.ProtocolTypeManager.GetInstance<HumanOption>(reader.ReadShort()); Options[i].Deserialize(reader); } }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); ObjectGID = reader.ReadShort(); PowerRate = reader.ReadShort(); OverMax = reader.ReadBoolean(); var limit = reader.ReadUShort(); Effects = new ObjectEffect[limit]; for (int i = 0; i < limit; i++) { Effects[i] = Types.ProtocolTypeManager.GetInstance<ObjectEffect>(reader.ReadShort()); Effects[i].Deserialize(reader); } }
public override void Deserialize(BigEndianReader reader) { IgnoreAdded = Types.ProtocolTypeManager.GetInstance<IgnoredInformations>(reader.ReadShort()); IgnoreAdded.Deserialize(reader); Session = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); Breed = reader.ReadSByte(); Sex = reader.ReadBoolean(); Rank = reader.ReadShort(); GivenExperience = reader.ReadDouble(); ExperienceGivenPercent = reader.ReadSByte(); Rights = reader.ReadUInt(); Connected = reader.ReadSByte(); AlignmentSide = reader.ReadSByte(); HoursSinceLastConnection = reader.ReadUShort(); MoodSmileyId = reader.ReadSByte(); AccountId = reader.ReadInt(); AchievementPoints = reader.ReadInt(); Status = Types.ProtocolTypeManager.GetInstance<PlayerStatus>(reader.ReadShort()); Status.Deserialize(reader); }
public virtual void Deserialize(BigEndianReader reader) { PlayerId = reader.ReadInt(); PlayerName = reader.ReadUTF(); AlignmentSide = reader.ReadSByte(); Breed = reader.ReadSByte(); Sex = reader.ReadBoolean(); IsInWorkshop = reader.ReadBoolean(); WorldX = reader.ReadShort(); WorldY = reader.ReadShort(); MapId = reader.ReadInt(); SubAreaId = reader.ReadShort(); }
public override void Deserialize(BigEndianReader reader) { OnlySuccess = reader.ReadBoolean(); @object = new ObjectItemNotInContainer(); @object.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { Enabled = reader.ReadBoolean(); }
public virtual void Deserialize(BigEndianReader reader) { GuestId = reader.ReadInt(); HostId = reader.ReadInt(); Name = reader.ReadUTF(); GuestLook = new EntityLook(); GuestLook.Deserialize(reader); Breed = reader.ReadSByte(); Sex = reader.ReadBoolean(); Status = Types.ProtocolTypeManager.GetInstance<PlayerStatus>(reader.ReadShort()); Status.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { Remote = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); DoTutorial = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { FightId = reader.ReadInt(); PlayerId = reader.ReadInt(); Accepted = reader.ReadBoolean(); }
public virtual void Deserialize(BigEndianReader reader) { ObjectUID = reader.ReadInt(); PowerRate = reader.ReadShort(); OverMax = reader.ReadBoolean(); var limit = reader.ReadUShort(); Effects = new ObjectEffect[limit]; for (int i = 0; i < limit; i++) { Effects[i] = Types.ProtocolTypeManager.GetInstance<ObjectEffect>(reader.ReadShort()); Effects[i].Deserialize(reader); } limit = reader.ReadUShort(); Prices = new int[limit]; for (int i = 0; i < limit; i++) { Prices[i] = reader.ReadInt(); } }
public override void Deserialize(BigEndianReader reader) { Accept = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); PartyType = reader.ReadSByte(); PartyLeaderId = reader.ReadInt(); MaxParticipants = reader.ReadSByte(); var limit = reader.ReadUShort(); Members = new PartyMemberInformations[limit]; for (int i = 0; i < limit; i++) { Members[i] = Types.ProtocolTypeManager.GetInstance<PartyMemberInformations>(reader.ReadShort()); Members[i].Deserialize(reader); } limit = reader.ReadUShort(); Guests = new PartyGuestInformations[limit]; for (int i = 0; i < limit; i++) { Guests[i] = new PartyGuestInformations(); Guests[i].Deserialize(reader); } Restricted = reader.ReadBoolean(); }