/// <summary> /// Remove an existing SeancePlanning from the collection /// </summary> /// <pdGenerated>Default Remove</pdGenerated> public void RemoveSeancePlanning(SeancePlanning oldSeancePlanning) { if (oldSeancePlanning == null) { return; } if (this.seancePlanning != null) { if (this.seancePlanning.Contains(oldSeancePlanning)) { this.seancePlanning.Remove(oldSeancePlanning); } } }
/// <summary> /// Add a new SeancePlanning in the collection /// </summary> /// <pdGenerated>Default Add</pdGenerated> public void AddSeancePlanning(SeancePlanning newSeancePlanning) { if (newSeancePlanning == null) { return; } if (this.seancePlanning == null) { this.seancePlanning = new System.Collections.Generic.List <SeancePlanning>(); } if (!this.seancePlanning.Contains(newSeancePlanning)) { this.seancePlanning.Add(newSeancePlanning); } }