void Awake() { EmojiTools.AddUnityMemory(this); #if UNITY_EDITOR if (OpenDebug) { EmojiTools.StartDumpGUI(); } #endif Initialize(); }
void Awake() { #if UNITY_EDITOR if (OpenDebug) { EmojiTools.StartDumpGUI(); } #endif EmojiTools.BeginSample("Emoji_Init"); Initialize(); EmojiTools.EndSample(); EmojiTools.AddUnityMemory(this); }
protected override void Start() { base.Start(); EmojiTools.AddUnityMemory(this); }