protected override void UpdateInternal()
 {
     if (drivingTask == null && (enterVehicleTasks == null || enterVehicleTasks.All(t => t.IsFinished)))
     {
         Unit.Vehicle.IsSirenOn = sirenOn;
         drivingTask            = Unit.Driver.AI.DriveTo(position, speed, acceptedDistance, flags);
     }
     else if (drivingTask != null && drivingTask.IsFinished)
     {
         IsFinished = true;
     }
 }
        internal void Update()
        {
            if (IsEnabled && Owner.Ped && !Owner.Ped.IsDead)
            {
                if (currentTask != null)
                {
                    if (currentTask.IsFinished)
                    {
                        currentTask = null;
                        return;
                    }

                    currentTask.Update();
                }

                behaviour?.Update();
            }
        }
Exemple #3
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 protected override void UpdateInternal()
 {
     if (drivingTask == null && (enterVehicleTasks == null || enterVehicleTasks.All(t => t.IsFinished)))
     {
         Unit.Vehicle.IsSirenOn = false;
         Vector3 parkPos = targetParkingLocation.Position;
         Vector3 position;
         NativeFunction.Natives.GetClosestVehicleNode(parkPos.X, parkPos.Y, parkPos.Z, out position, 1, 3.0f, 0.0f);
         drivingTask = Unit.Driver.AI.DriveTo(position, 13.5f, 22.5f, VehicleDrivingFlags.YieldToCrossingPedestrians | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.DriveAroundPeds | VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.AllowWrongWay);
     }
     else if (parkTask == null && (drivingTask != null && drivingTask.IsFinished))
     {
         Vector3 parkPos     = targetParkingLocation.Position;
         float   parkHeading = targetParkingLocation.Heading;
         NativeFunction.Natives.TaskVehiclePark(Unit.Driver.Ped, Unit.Vehicle, parkPos.X, parkPos.Y, parkPos.Z, parkHeading, 1, 20f, false);
         parkTask = Task.GetTask(Unit.Driver.Ped, "TASK_VEHICLE_PARK");
     }
     else if (parkTask != null && !parkTask.IsActive)
     {
         IsFinished = true;
     }
 }
 protected AITask GiveTask <TTask>(params object[] args) where TTask : AITask
 {
     currentTask = (AITask)Activator.CreateInstance(typeof(TTask), BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public, null, args, null);
     Log($"GiveTask ({typeof(TTask).Name})");
     return(currentTask);
 }
 public bool IsPerformingTask(AITask task)
 {
     return(currentTask != null && task != null && currentTask == task && !currentTask.IsFinished);
 }