private void addPlayerButton_Click(object sender, EventArgs e) { try { string pName = nameTextBox.Text; if (string.IsNullOrWhiteSpace(nameTextBox.Text)) { textBox1.Show(); textBox1.Clear(); textBox1.AppendText("You can't enter a blank name."); } else { BasePlayerClass newPlayer = new BasePlayerClass(); newPlayer.name = pName; newPlayer.MMR = 1000; newPlayer.gamesplayed = 0; newPlayer.winPercent = 100.00M; newPlayer.varianceFactor = 1.00M; newPlayer.TotalofAllOpponentRatings = 0; newPlayer.BasePlayerWins = 0; newPlayer.BasePlayerLosses = 0; newpeeps.peeps.Add(newPlayer); string dir = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments); StringBuilder ns = new StringBuilder(); ns.Append(dir + "\\Player Lists\\person.txt"); XmlSerialization.WriteToXmlFile <peopleList>(ns.ToString(), newpeeps); textBox1.Show(); textBox1.AppendText(Environment.NewLine + "File written to location: " + ns); textBox1.AppendText(Environment.NewLine + pName); textBox1.AppendText(Environment.NewLine + newPlayer.MMR.ToString()); textBox1.AppendText(Environment.NewLine + newPlayer.gamesplayed.ToString()); textBox1.AppendText(Environment.NewLine + newPlayer.varianceFactor.ToString()); textBox1.AppendText(Environment.NewLine + newPlayer.winPercent); nameTextBox.Clear(); } } catch (NullReferenceException) { } }
//ELo system to determine performance of single event //add way to revert battle public void getResults(BasePlayerClass battleWinner, BasePlayerClass battleLoser) { /* Default Test Battle Loser * BattleClass battleLoser = new BattleClass(); * battleLoser.name = "Goob"; * battleLoser.MMR = 1000; * battleLoser.gamesplayed = 0; * battleLoser.winPercent = 100.00f; * battleLoser.varianceFactor = 1.00f; * battleLoser.TotalofAllOpponentRatings = 0; * battleLoser.BasePlayerWins = 0; * battleLoser.BasePlayerLosses = 0;*/ try { battleWinner.TotalofAllOpponentRatings = battleWinner.TotalofAllOpponentRatings + battleLoser.MMR; battleWinner.gamesplayed++; battleWinner.BasePlayerWins++; battleLoser.TotalofAllOpponentRatings = battleLoser.TotalofAllOpponentRatings + battleWinner.MMR; battleLoser.gamesplayed++; battleLoser.BasePlayerLosses++; int dummyInt; int dummyInt2; int currentbattleWinnerMMR = battleWinner.MMR; int currentBattleLoserMMR = battleLoser.MMR; dummyInt = (battleWinner.BasePlayerWins - battleWinner.BasePlayerLosses); dummyInt2 = (battleLoser.BasePlayerWins - battleLoser.BasePlayerLosses); Console.WriteLine(dummyInt); dummyInt = dummyInt * 400; dummyInt2 = dummyInt2 * 400; Console.WriteLine(dummyInt); dummyInt = (battleWinner.TotalofAllOpponentRatings + (dummyInt)); dummyInt2 = (battleLoser.TotalofAllOpponentRatings + (dummyInt2)); Console.WriteLine(dummyInt); dummyInt = (dummyInt / battleWinner.gamesplayed); dummyInt2 = (dummyInt2 / battleLoser.gamesplayed); Console.WriteLine(dummyInt); if (dummyInt < currentbattleWinnerMMR) { int winnerLoseMMR = (currentbattleWinnerMMR - dummyInt); Console.WriteLine(dummyInt); Console.WriteLine(currentbattleWinnerMMR); battleWinner.MMR = (currentbattleWinnerMMR + winnerLoseMMR); } else { battleWinner.MMR = dummyInt; } battleWinner.winPercent = (battleWinner.BasePlayerWins / battleWinner.gamesplayed); // Console.WriteLine(dummyInt2); //Console.WriteLine(dummyInt2); // Console.WriteLine(dummyInt2); // Console.WriteLine(dummyInt2); if (dummyInt2 > currentBattleLoserMMR) { int loserGainMMR = (dummyInt2 - currentBattleLoserMMR); battleLoser.MMR = (currentBattleLoserMMR - loserGainMMR); } else { battleLoser.MMR = dummyInt2; } battleLoser.winPercent = (battleLoser.BasePlayerWins / battleLoser.gamesplayed); } catch (NullReferenceException) { } /*battleLoser.MMR = (battleLoser.TotalofAllOpponentRatings - (400 * (battleLoser.BasePlayerWins - battleLoser.BasePlayerLosses))) / battleLoser.gamesplayed; * battleLoser.winPercent = (battleLoser.BasePlayerWins / battleLoser.gamesplayed); * //battleLoser.varianceFactor; * //XmlSerialization.WriteToXmlFile<BasePlayerClass>("C:\\Users\\loofsroom\\Desktop\\person.txt", battleWinner, false);*/ }