public static void ApplySmoothing() { Dictionary <Cell, CellData> newData = new Dictionary <Cell, CellData>(); foreach (Cell cell in cellsData.Keys) { CellData data = cellsData[cell]; if (data.valid && cell != null) { CellMark mark = ElevationManager.GetCellMark(cell); float[] surrounding = GetSurroundingTiles(data); if (mark != null) { List <float> list = new List <float>(); foreach (float f in surrounding) { if (f >= 0f) { list.Add(f); } } list.Add(data.yValue); newData.Add(cell, new CellData { valid = true, yValue = Average(list), cell = cell }); } } } cellsData = newData; Mod.helper.Log("Smoothing Applied"); }
public static bool BlockedCompletely(Cell cell) { bool blocked = false; if (cell != null) { CellMark mark = ElevationManager.GetCellMark(cell); if (mark != null) { if (mark.blockers.Count == 4) { blocked = true; } } if (BlockedTilePruner.Pruned) { if (BlockedTilePruner.Unreachable.Contains(cell)) { blocked = true; } } if (BlocksForBuilding(cell)) { blocked = true; } } return(blocked); }
private bool isPathable(Cell cell) { CellMark mark = ElevationManager.GetCellMark(cell); if (mark != null) { if (Math.Abs(mark.elevationTier - elevationTier) <= 1) { return(true); } } return(false); }
public static void DoTerrainFeatureEffects() { foreach (TerrainFeature feature in placedFeatures) { foreach (Cell cell in feature.affected) { if (ElevationManager.ValidTileForElevation(cell)) { CellMark mark = ElevationManager.GetCellMark(cell); if (mark != null) { mark.elevationTier = feature.Get(cell); } } } } }
public static GameObject Make(Cell cell) { CellMark mark = ElevationManager.GetCellMark(cell); if (mark != null) { GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube); CellElevationMesh script = obj.AddComponent <CellElevationMesh>(); script.cell = cell; script.cellMark = mark; obj.transform.SetPositionAndRotation(new Vector3(cell.Center.x, 0f, cell.Center.z), Quaternion.identity); obj.transform.SetParent(World.inst.caveContainer.transform, true); script.Init(); return(obj); } return(null); }
public static void Update() { Cell selected = GameUI.inst.GetCellSelected(); if (Settings.debug) { if (Input.GetKeyDown(Settings.keycode_raise)) { try { if (ElevationManager.TryProcessElevationChange(selected, 1)) { DebugExt.dLog("Elevation raise succesful"); } } catch (Exception ex) { DebugExt.HandleException(ex); } } else if (Input.GetKeyDown(Settings.keycode_lower)) { try { if (ElevationManager.TryProcessElevationChange(selected, -1)) { DebugExt.dLog("Elevation lower succesful"); } } catch (Exception ex) { DebugExt.HandleException(ex); } } if (Input.GetKeyDown(Settings.keycode_sampleCell)) { string text = ""; text += "Cell at " + selected.Center.ToString() + ": "; text += Environment.NewLine; text += "has mark: " + (ElevationManager.GetCellMark(selected) != null).ToString(); text += Environment.NewLine; text += (ElevationManager.GetCellMark(selected) != null) ? ("Blockers: " + ElevationManager.GetCellMark(selected).blockers.Count.ToString()) + Environment.NewLine : ""; text += BlockedTilePruner.GetTileRegion(selected) != -1 ? BlockedTilePruner.GetTileRegion(selected).ToString() + Environment.NewLine : ""; text += BlockedTilePruner.Unreachable.Contains(selected) ? "<color=red> Pruned from pathfinding; unreachable </color>" : ""; DebugExt.dLog(text); } if (Input.GetKeyDown(KeyCode.H)) { BlockedTilePruner.DoRegionSearch(ElevationManager.GetAll()); } } if (Input.GetKeyDown(Settings.keycode_topDownView)) { TopDownModeCamera.ToggleTopDownView(); } }
public static void DoRegionSearch(List <CellMark> data) { Pruned = false; regionData.Clear(); cellsData.Clear(); List <CellMark> groundLevel = new List <CellMark>(); for (int landmass = 0; landmass < World.inst.NumLandMasses; landmass++) { foreach (Cell cell in World.inst.cellsToLandmass[landmass].data) { if (cell != null) { CellMark mark = ElevationManager.GetCellMark(cell); if (mark != null) { if (mark.elevationTier == 0) { groundLevel.Add(mark); } } } } } // Preperation foreach (CellMark node in data) { CellData nodeData = new CellData() { cell = node.cell, mark = node, region = -1 }; cellsData.Add(ElevationManager.GetCellMarkID(node.cell), nodeData); } // First Pass: Assigning all ground-level tiles their own region regionData.Add(0, new List <CellData>()); foreach (CellData node in cellsData.Values) { if (node.mark.elevationTier == 0) { node.region = 0; } } // Second Pass: Iterate on all ground-level nodes. foreach (CellData node in cellsData.Values) { IterateNode(node); } ReformatRegions(); MarkPruned(); Mod.Log("Blocked Regions Pruned"); }