Exemple #1
0
        /// <summary>
        /// Starts a battle sequence
        /// </summary>
        /// <param name="sender">The object that sent the request </param>
        /// <param name="input">A BattleInput, this will hold information on enemies in battle,
        /// and spoils, as well as info about the type of battle</param>
        public static MethodResult InitiateBattle(object sender, IEventInput input)
        {
            if (sender is GameData.Map.Character.Enemy.Enemy)
            {
            }
            var bScreen = new Screens.BattleScreen();

            StateManager.AddScreenLoad(bScreen);
            return(MethodResult.Success);
        }
        /// <summary>
        /// Starts a battle sequence
        /// </summary>
        /// <param name="sender">The object that sent the request </param>
        /// <param name="input">A BattleInput, this will hold information on enemies in battle, 
        /// and spoils, as well as info about the type of battle</param>
        public static MethodResult InitiateBattle(object sender, IEventInput input)
        {
            if (sender is GameData.Map.Character.Enemy.Enemy)
            {

            }
            var bScreen = new Screens.BattleScreen();
            StateManager.AddScreenLoad(bScreen);
            return MethodResult.Success;
        }
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     //_Screen = new Screens.ParticleTestImageScreen(_stateManager);
     _Screen = new Screens.BattleScreen();
     base.Initialize();
 }
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     //_Screen = new Screens.ParticleTestImageScreen(_stateManager);
     _Screen = new Screens.BattleScreen();
     base.Initialize();
 }