/// <summary> /// This will create a new murder scenario for the game /// </summary> /// <returns>the Murder object that contains all information needed to play the game</returns> public Murder CreateNewMurderScenario() { // declare variables Murder crimeScene = new Murder(); // create the crime crimeScene.CreateCrimeScene(); // return the murder object return(crimeScene); }
/// <summary> /// Stores the murder facts for the crime scene /// </summary> /// <param name="crimeScene">the murder object that contains information for game play</param> protected void StoreCFSMurderFacts(Murder crimeScene) { }
/// <summary> /// This will store the murder information to the case fact sheet tables. These tables are used to populate the case fact sheet on the web page during game play. /// </summary> /// <param name="crimeScene">a Murder object that contains all information about the murder</param> protected void StoreCaseFactSheet(Murder crimeScene) { // first store the murder facts }