Exemple #1
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        /// <summary>
        /// This will create a new murder scenario for the game
        /// </summary>
        /// <returns>the Murder object that contains all information needed to play the game</returns>
        public Murder CreateNewMurderScenario()
        {
            // declare variables
            Murder crimeScene = new Murder();

            // create the crime
            crimeScene.CreateCrimeScene();



            // return the murder object
            return(crimeScene);
        }
Exemple #2
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 /// <summary>
 /// Stores the murder facts for the crime scene
 /// </summary>
 /// <param name="crimeScene">the murder object that contains information for game play</param>
 protected void StoreCFSMurderFacts(Murder crimeScene)
 {
 }
Exemple #3
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 /// <summary>
 /// This will store the murder information to the case fact sheet tables.  These tables are used to populate the case fact sheet on the web page during game play.
 /// </summary>
 /// <param name="crimeScene">a Murder object that contains all information about the murder</param>
 protected void StoreCaseFactSheet(Murder crimeScene)
 {
     // first store the murder facts
 }