public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; _statut = Game_Statut.Menu; _menu = new Menu(this); _game = new Game(this); _menuIg = new Menu_IG(this); _tuto = new Tutorial(this); _datacenter = new DataCenter(this); _endgame = new Game_End(this); TargetElapsedTime = TimeSpan.FromTicks(333333); FrameStart = 0; FPS = 30; SheetSize = 5; FrameCounter = 0; MobFrameCounter = 0; CurrentFrame = 0; CurrentMobFrame = 0; this.Window.OrientationChanged += new EventHandler<EventArgs>(this.Oriented_changed); }
public Bestiaire(DataCenter game) { _origin = game; }
public TowerData(DataCenter game) { _origin = game; }