public void Connect(IPEndPoint remoteEndPoint)
		{
			var state = new SocketConnectState(this);
			BeginConnect(remoteEndPoint, buildSocketCallback, state);

			if (!connectEvent.WaitOne(settings.ConnectTimeout, false))
			{
				connectEvent.Reset();
				throw new SocketException((int) SocketError.TimedOut);
			}

			if (state.Exception != null)
				throw state.Exception;

			connectEvent.Reset();
			BeginReceive(GetReceiveBuffer(), 0, settings.ReceiveBufferSize, SocketFlags.None, receiveCallback, null);
		}
Exemple #2
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        public void Connect(IPEndPoint remoteEndPoint)
        {
            var state = new SocketConnectState(this);

            BeginConnect(remoteEndPoint, buildSocketCallback, state);

            if (!connectEvent.WaitOne(settings.ConnectTimeout, false))
            {
                connectEvent.Reset();
                throw new SocketException((int)SocketError.TimedOut);
            }

            if (state.Exception != null)
            {
                throw state.Exception;
            }

            connectEvent.Reset();
            BeginReceive(GetReceiveBuffer(), 0, settings.ReceiveBufferSize, SocketFlags.None, receiveCallback, null);
        }