void OnEnable() { //加载配置文件 ExportSetting.Reload(PathHelper.ConfigPath, PathHelper.SaveRootDirectory); //初始化一些全局的方法 SerializeObject.Initialize(); }
void OnEnable() { _showStyle.fontSize = 15; _showStyle.normal.textColor = new Color(1, 0, 0, 1); // _serializeObject = new SerializedObject(ExportToolsSetting.instance); _meshIgnoresProperty = _serializeObject.FindProperty("meshIgnores"); // //加载配置文件 ExportConfig.Reload(PathHelper.ConfigPath, PathHelper.SaveRootDirectory); //初始化一些全局的方法 SerializeObject.Initialize(); GLTFInitialize.Initialize(); }