public TextureUVTypeParameter() { Type = new Value.Enum <TextureUVType>(TextureUVType.Strech); TileEdgeHead = new Value.Int(0, int.MaxValue, 0); TileEdgeTail = new Value.Int(0, int.MaxValue, 0); TileLoopingArea = new Value.Vector2D(0.0f, 1.0f); }
public CustomDataParameter() { CustomData = new Value.Enum <CustomDataType>(); Fixed = new Value.Vector2D(); Easing = new Vector2DEasingParamater(); FCurve = new Value.FCurveVector2D(); FCurveColor = new Value.FCurveColorRGBA(); }
public UVAnimationParamater() { Start = new Value.Vector2D(); Size = new Value.Vector2D(); FrameLength = new Value.Int(1, int.MaxValue, 1); FrameCountX = new Value.Int(1, int.MaxValue, 1); FrameCountY = new Value.Int(1, int.MaxValue, 1); LoopType = new Value.Enum <LoopType>(RendererCommonValues.LoopType.Once); }
public CustomDataParameter(int customDataNum) { this.customDataNum = customDataNum; CustomData = new Value.Enum <CustomDataType>(); Fixed = new Value.Vector2D(); Easing = new Vector2DEasingParamater(); FCurve = new Value.FCurveVector2D(); Fixed4 = new Value.Vector4D(); FCurveColor = new Value.FCurveColorRGBA(); }
public UVAnimationParamater() { Start = new Value.Vector2D(); Size = new Value.Vector2D(); FrameLength = new Value.IntWithInifinite(1, false, int.MaxValue, 1); FrameCountX = new Value.Int(1, int.MaxValue, 1); FrameCountY = new Value.Int(1, int.MaxValue, 1); LoopType = new Value.Enum <LoopType>(RendererCommonValues.LoopType.Once); StartSheet = new Value.IntWithRandom(0, int.MaxValue, 0); }
public static void LoadFromElement(XmlElement e, Value.Vector2D value, bool isClip) { var e_x = e["X"] as XmlElement; var e_y = e["Y"] as XmlElement; if (e_x != null) { LoadFromElement(e_x, value.X, isClip); } if (e_y != null) { LoadFromElement(e_y, value.Y, isClip); } }
public UVAnimationParamater() { Start = new Value.Vector2D(); Size = new Value.Vector2D(); FrameLength = new Value.IntWithInifinite(1, false, int.MaxValue, 1); FrameCountX = new Value.Int(1, int.MaxValue, 1); FrameCountY = new Value.Int(1, int.MaxValue, 1); LoopType = new Value.Enum <LoopType>(RendererCommonValues.LoopType.Once); StartSheet = new Value.IntWithRandom(0, int.MaxValue, 0); #if __EFFEKSEER_BUILD_VERSION16__ FlipbookInterpolationType = new Value.Enum <FlipbookInterpolationType>(RendererCommonValues.FlipbookInterpolationType.None); #endif }
public static XmlElement SaveToElement(XmlDocument doc, string element_name, Value.Vector2D value, bool isClip) { var e = doc.CreateElement(element_name); var x = SaveToElement(doc, "X", value.X, isClip); var y = SaveToElement(doc, "Y", value.Y, isClip); if (x != null) { e.AppendChild(x); } if (y != null) { e.AppendChild(y); } return(e.ChildNodes.Count > 0 ? e : null); }
public SpriteParamater(Path basepath) { RenderingOrder = new Value.Enum <Data.RenderingOrder>(Data.RenderingOrder.FirstCreatedInstanceIsFirst); Billboard = new Value.Enum <BillboardType>(BillboardType.Billboard); AlphaBlend = new Value.Enum <AlphaBlendType>(AlphaBlendType.Blend); Color = new Value.Enum <ColorType>(ColorType.Default); Color_Fixed_LL = new Value.Color(255, 255, 255, 255); Color_Fixed_LR = new Value.Color(255, 255, 255, 255); Color_Fixed_UL = new Value.Color(255, 255, 255, 255); Color_Fixed_UR = new Value.Color(255, 255, 255, 255); Position = new Value.Enum <PositionType>(PositionType.Default); Position_Fixed_LL = new Value.Vector2D(-0.5f, -0.5f); Position_Fixed_LR = new Value.Vector2D(0.5f, -0.5f); Position_Fixed_UL = new Value.Vector2D(-0.5f, 0.5f); Position_Fixed_UR = new Value.Vector2D(0.5f, 0.5f); ColorTexture = new Value.Path(basepath, "", true, ""); }
public UVFixedParamater() { Start = new Value.Vector2D(); Size = new Value.Vector2D(); }
public void ApplyMaterial(Utl.MaterialInformation info) { bool isChanged = false; var previous_selfSummary = selfSummary; var previous_selfDetail = selfDetail; if (info.Names.ContainsKey(Core.Language)) { selfSummary = info.Names[Core.Language]; } else { selfSummary = ""; } if (info.Descriptions.ContainsKey(Core.Language)) { selfDetail = info.Descriptions[Core.Language]; } else { selfDetail = ""; } if (previous_selfSummary != selfSummary) { isChanged = true; } if (previous_selfDetail != selfDetail) { isChanged = true; } HashSet <ValueStatus> usedValueStatuses = new HashSet <ValueStatus>(); HashSet <object> finished = new HashSet <object>(); foreach (var withNameFlag in new[] { false, true }) { foreach (var texture in info.Textures) { if (finished.Contains(texture)) { continue; } var key = StatusKey.From(texture); Func <string> getName = () => { var ret = ""; if (texture.Summaries.ContainsKey(Core.Language)) { ret = texture.Summaries[Core.Language]; } if (string.IsNullOrEmpty(ret)) { ret = texture.Name; } if (string.IsNullOrEmpty(ret)) { ret = texture.UniformName; } return(ret); }; Func <string> getDesc = () => { var ret = ""; if (texture.Descriptions.ContainsKey(Core.Language)) { ret = texture.Descriptions[Core.Language]; } return(ret); }; ValueStatus status = null; string defaultPath = Utils.Misc.GetAbsolutePath(Path.AbsolutePath, texture.DefaultPath); var foundValue = FindValue(key.ToString(), usedValueStatuses, withNameFlag); if (foundValue != null) { status = foundValue; if (status.IsShown != texture.IsParam) { status.IsShown = texture.IsParam; isChanged = true; } // update default path if (texture.IsParam) { if ((foundValue.Value as Value.PathForImage).AbsolutePath == string.Empty) { (foundValue.Value as Value.PathForImage).SetAbsolutePathDirectly(defaultPath); isChanged = true; } (foundValue.Value as Value.PathForImage).SetDefaultAbsolutePath(defaultPath); } else { if ((foundValue.Value as Value.PathForImage).AbsolutePath != defaultPath) { (foundValue.Value as Value.PathForImage).SetAbsolutePathDirectly(defaultPath); isChanged = true; } (foundValue.Value as Value.PathForImage).SetDefaultAbsolutePath(defaultPath); } } else { // create only when value is not found even if withName flag is true if (!withNameFlag) { continue; } status = new ValueStatus(); var value = new Value.PathForImage(rcValues.BasePath, Resources.GetString("ImageFilter"), true, texture.DefaultPath); status.Value = value; status.IsShown = texture.IsParam; status.Priority = texture.Priority; valueStatuses.Add(status); if (!string.IsNullOrEmpty(defaultPath)) { value.SetAbsolutePathDirectly(defaultPath); } isChanged = true; } if (status.Name != getName()) { isChanged = true; } if (status.Description != getDesc()) { isChanged = true; } status.Key = key; status.Name = getName(); status.Description = getDesc(); usedValueStatuses.Add(status); finished.Add(texture); } foreach (var uniform in info.Uniforms) { if (finished.Contains(uniform)) { continue; } var key = StatusKey.From(uniform); Func <string> getName = () => { var ret = ""; if (uniform.Summaries.ContainsKey(Core.Language)) { ret = uniform.Summaries[Core.Language]; } if (string.IsNullOrEmpty(ret)) { ret = uniform.Name; } if (string.IsNullOrEmpty(ret)) { ret = uniform.UniformName; } return(ret); }; Func <string> getDesc = () => { var ret = ""; if (uniform.Descriptions.ContainsKey(Core.Language)) { ret = uniform.Descriptions[Core.Language]; } return(ret); }; ValueStatus status = null; var foundValue = FindValue(key.ToString(), usedValueStatuses, withNameFlag); if (foundValue != null) { status = foundValue; status.IsShown = true; isChanged = true; if (uniform.Type == 0) { (status.Value as Value.Float).ChangeDefaultValue(uniform.DefaultValues[0]); } else if (uniform.Type == 1) { (status.Value as Value.Vector2D).ChangeDefaultValue(uniform.DefaultValues[0], uniform.DefaultValues[1]); } else if (uniform.Type == 2) { (status.Value as Value.Vector3D).ChangeDefaultValue(uniform.DefaultValues[0], uniform.DefaultValues[1], uniform.DefaultValues[2]); } else { (status.Value as Value.Vector4D).ChangeDefaultValue(uniform.DefaultValues[0], uniform.DefaultValues[1], uniform.DefaultValues[2], uniform.DefaultValues[3]); } } else { // create only when value is not found even if withName flag is true if (!withNameFlag) { continue; } if (uniform.Type == 0) { status = new ValueStatus(); var value = new Value.Float(uniform.DefaultValues[0]); value.SetValueDirectly(uniform.DefaultValues[0]); status.Value = value; status.IsShown = true; status.Priority = uniform.Priority; valueStatuses.Add(status); isChanged = true; } else if (uniform.Type == 1) { status = new ValueStatus(); var value = new Value.Vector2D(uniform.DefaultValues[0], uniform.DefaultValues[1]); value.X.SetValueDirectly(uniform.DefaultValues[0]); value.Y.SetValueDirectly(uniform.DefaultValues[1]); status.Value = value; status.IsShown = true; status.Priority = uniform.Priority; valueStatuses.Add(status); isChanged = true; } else if (uniform.Type == 2) { status = new ValueStatus(); var value = new Value.Vector3D(uniform.DefaultValues[0], uniform.DefaultValues[1], uniform.DefaultValues[2]); value.X.SetValueDirectly(uniform.DefaultValues[0]); value.Y.SetValueDirectly(uniform.DefaultValues[1]); value.Z.SetValueDirectly(uniform.DefaultValues[2]); status.Value = value; status.IsShown = true; status.Priority = uniform.Priority; valueStatuses.Add(status); isChanged = true; } else { status = new ValueStatus(); var value = new Value.Vector4D(uniform.DefaultValues[0], uniform.DefaultValues[1], uniform.DefaultValues[2], uniform.DefaultValues[3]); value.X.SetValueDirectly(uniform.DefaultValues[0]); value.Y.SetValueDirectly(uniform.DefaultValues[1]); value.Z.SetValueDirectly(uniform.DefaultValues[2]); value.W.SetValueDirectly(uniform.DefaultValues[3]); status.Value = value; status.IsShown = true; status.Priority = uniform.Priority; valueStatuses.Add(status); isChanged = true; } } if (status.Name != getName()) { isChanged = true; } if (status.Description != getDesc()) { isChanged = true; } status.Key = key; status.Name = getName(); status.Description = getDesc(); usedValueStatuses.Add(status); finished.Add(uniform); } } foreach (var kts in valueStatuses) { if (!usedValueStatuses.Contains(kts)) { var status = kts; if (status.IsShown) { status.IsShown = false; isChanged = true; } } } if (info.CustomData.Count() > 0) { rcValues.CustomData1.Fixed4.ChangeDefaultValue( info.CustomData[0].DefaultValues[0], info.CustomData[0].DefaultValues[1], info.CustomData[0].DefaultValues[2], info.CustomData[0].DefaultValues[3]); } if (info.CustomData.Count() > 1) { rcValues.CustomData2.Fixed4.ChangeDefaultValue( info.CustomData[1].DefaultValues[0], info.CustomData[1].DefaultValues[1], info.CustomData[1].DefaultValues[2], info.CustomData[1].DefaultValues[3]); } if (isChanged && OnChanged != null) { OnChanged(this, null); } }
public UVScrollParamater() { Start = new Value.Vector2D(); Size = new Value.Vector2D(); Speed = new Value.Vector2D(); }
internal FixedLocation(float x = 0.0f, float y = 0.0f) { Location = new Value.Vector2D(x, y); }
public UVAnimationParamater() { Start = new Value.Vector2D(); Size = new Value.Vector2D(); FrameLength = new Value.Int(1, int.MaxValue, 1); FrameCountX = new Value.Int(1, int.MaxValue, 1); FrameCountY = new Value.Int(1, int.MaxValue, 1); LoopType = new Value.Enum<LoopType>(RendererCommonValues.LoopType.Once); }
public SpriteParamater() { RenderingOrder = new Value.Enum<Data.RenderingOrder>(Data.RenderingOrder.FirstCreatedInstanceIsFirst); Billboard = new Value.Enum<BillboardType>(BillboardType.Billboard); AlphaBlend = new Value.Enum<AlphaBlendType>(AlphaBlendType.Blend); ColorAll = new Value.Enum<StandardColorType>(StandardColorType.Fixed); ColorAll_Fixed = new Value.Color(255, 255, 255, 255); ColorAll_Random = new Value.ColorWithRandom(255, 255, 255, 255); ColorAll_Easing = new ColorEasingParamater(); ColorAll_FCurve = new ColorFCurveParameter(); Color = new Value.Enum<ColorType>(ColorType.Default); Color_Fixed_LL = new Value.Color(255, 255, 255, 255); Color_Fixed_LR = new Value.Color(255, 255, 255, 255); Color_Fixed_UL = new Value.Color(255, 255, 255, 255); Color_Fixed_UR = new Value.Color(255, 255, 255, 255); Position = new Value.Enum<PositionType>(PositionType.Default); Position_Fixed_LL = new Value.Vector2D(-0.5f, -0.5f); Position_Fixed_LR = new Value.Vector2D(0.5f, -0.5f); Position_Fixed_UL = new Value.Vector2D(-0.5f, 0.5f); Position_Fixed_UR = new Value.Vector2D(0.5f, 0.5f); ColorTexture = new Value.Path("画像ファイル (*.png)|*.png", true, ""); }