public void Initialize() { Instance = this; NativeApi.UnityARMock_setAddReferencePointHandler( new NativeApi.AddReferencePointHandler(AddReferencePointHandler), new NativeApi.RequestRemoveReferencePointDelegate(RemoveReferencePointHandler)); NativeApi.UnityARMock_setRaycastHandler( new NativeApi.UnityProcessRaycastCallbackDelegate(RaycastHandler)); NativeApi.UnityXRMock_setLightEstimation( new NativeApi.SetLightEstimationDelegate(SetLightEstimation)); }
// Use this for initialization void OnEnableConnection() { m_connectionStatus = ConnectionStatus.Disconnected; m_dataSender = new EditorDataSender(); #if NET_4_6 m_dataSender.ShouldEnableCompression = true; #endif standardConnectionProvider = new DirectConnectionProvider(); streamingConnectionProvider = new DirectConnectionProvider(); separateThreadConnectionProvider = new DirectConnectionProvider(); m_nativeProxy = new XRSDKMockProxy(); m_nativeProxy.ConnectionProvider = standardConnectionProvider; m_nativeProxy.SeparateThreadConnectionProvider = separateThreadConnectionProvider; m_nativeProxy.DataSender = m_dataSender; AddProxy(m_nativeProxy); GameViewScreenHelper.ScaleFactor = ScaleFactor; if (m_streamingDataReceiver == null) { m_streamingDataReceiver = new DataReceiver(m_proxies); } if (m_standardDataReceiver == null) { m_standardDataReceiver = new DataReceiver(m_proxies); m_standardDataReceiver.ReadyToScreenStream = () => { m_readyToStream = true; }; m_standardDataReceiver.OnOptionsReceived = (int w, int h, int orientation, bool assignToCurrent) => { GameViewScreenHelper.SetUpGameView(w, h, orientation, assignToCurrent); GameViewScreenHelper.Rescale(ScaleFactor); }; } m_nativeProxy.Initialize(); m_nativeProxy.SetCamera(cameraToStream); m_standardDataReceiver.cameraMain = cameraToStream; var videoMaterial = new Material(Shader.Find("Standard")); m_standardDataReceiver.mat = videoMaterial; m_streamingDataReceiver.mat = videoMaterial; standardConnectionProvider.OnConnected += ConnectionProvider_OnConnected; standardConnectionProvider.OnDisconnected += ConnectionProvider_OnDisconnected; standardConnectionProvider.OnDataReceived += ConnectionProvider_OnDataReceived; standardConnectionProvider.OnStreamReceived += ConnectionProvider_OnStreamReceived; m_standardDataReceiver.OnCustomDataReceived += HandleCustomData; streamingConnectionProvider.OnDataReceived += OnStreamingDataReceived; streamingConnectionProvider.OnStreamReceived += OnStreamingStreamReceived; streamingConnectionProvider.SetRemotePort(standardPort); m_playbackState = PlaybackState.Stopped; lastProcessedTime = 0; lastIndex = 0; }