public static void ShowMyWindowWithRect() { var rect = new Rect(100, 100, 300, 300); MyWindow window = EditorWindow.GetWindowWithRect <MyWindow>(rect, false, "我的窗口Rect"); }
public static void ShowMyWindow() { // 第一个参数为true,不可停靠,为false可停靠 MyWindow window = EditorWindow.GetWindow <MyWindow>(false, "我的Unity窗口", true); }