public Manager() { FindFiles(); JsonSerializer serializer = new JsonSerializer(); //(De)serializes JSON, a la JSON.parse() and JSON.stringify() TextReader fileReader = new StreamReader(dataLocation); //C# class to read file text JsonReader reader = new JsonTextReader(fileReader); //Newtonsoft class to read JSON from files reader.SupportMultipleContent = true; //Basically JSON.parse() but with static typing. "reader" arg is the poem.js JSON ReadPoem scannedPoem = serializer.Deserialize <ReadPoem>(reader); if (scannedPoem != null) //If the JSON serializer correctly converts the input JSON to a ReadPoem obj { //Now read the sentiment file and add that data to the ReadPoem fileReader = new StreamReader(sentimentLocation); reader = new JsonTextReader(fileReader); scannedPoem.sentiment = serializer.Deserialize <NeuralNet>(reader); //Now read the urgency file and add that data to the ReadPoem fileReader = new StreamReader(urgencyLocation); reader = new JsonTextReader(fileReader); scannedPoem.urgency = serializer.Deserialize <NeuralNet>(reader); //Now make a new Poem that has the data of the ReadPoem Poem poem = new Poem(scannedPoem); SavePoem(poem); //Write poem to file } Environment.Exit(0); }
public Poem(ReadPoem old) { //Add all the data that we're tracking from the scanned object poem = old.poem; author = old.author; syllables = old.syllables; midis = old.midis; sentiment = old.sentiment; urgency = old.urgency; //Assign values to the not-scanned properties for now //Eventually these will all be done programatically based on the scanned data colorArray = new int[3]; effect = Effect.Empty; effectDuration = 2.0; effectScale = 1.0; }