public static void ReadRecord(GameObject panel) { ParticleRecorder.ReadRecord(panel); AnimatorRecorder.ReadRecord(panel); }
public static void Main() { _window = EditorWindow.GetWindow <ParticleRecorder>("特效信息生成器"); _window.Show(); }
public static void GenerateRecord(GameObject panel) { ParticleRecorder.GenerateRecord(panel); AnimatorRecorder.GenerateRecord(panel); }