Exemple #1
0
 public EdifactModel(EdifactSegmentModel segment)
     : this()
 {
     this.Segments.Add(segment);
 }
Exemple #2
0
        public EdifactModel Read(StreamReader sr,
                                 EdifactParseSettings defaultSettings)
        {
            var model       = new EdifactModel();           /* the current model, start with a new edifact model */
            var segment     = new EdifactSegmentModel();    /* the current segment, start with a new segment */
            var dataElement = new EdifactDataElement();     /* the current dataElement, start with a new data element */

            bool        isEscaped = false;                  /* true, if the last character was a ReleaseCharacter */
            ParserState state     = ParserState.Tag;        /* start in SegmentTag mode */

            StringBuilder textbuffer = new StringBuilder(); /* text buffer */

            /* try to read the parse settings by looking for the UNA element at the start of the stream */
            Queue <char>         unprocessedChars;
            EdifactParseSettings settings = ReadUNA(sr, out unprocessedChars);

            model.UNA = settings;           /* store the UNA parse settings of the model */
            if (settings == null)           /* if the stream does not contain settings (it is missing the UNA segment) */
            {
                settings = defaultSettings; /* then use the provided defaultSettings for parsing the model */
            }
            int r;

            /* start with the unprocessedChars from the ReadUNA read attempt, then switch to the rest of the stream */
            while ((r = (unprocessedChars.Count > 0 ? unprocessedChars.Dequeue() : sr.Read())) != -1)
            {
                char c = (char)r;

                bool add = false;

                if (isEscaped)         /* if the previous character was an escape */
                {
                    add       = true;  /* then add it to the text buffer */
                    isEscaped = false; /* and stop the escaping */
                }
                else
                {
                    if (c == settings.ReleaseCharacter) /* if it's an escape character, escape the next char */
                    {
                        isEscaped = true;
                    }
                    else if (c == settings.SegmentTagDataElementSeparator) /* if segment tag / data element change occurs */
                    {
                        switch (state)
                        {
                        case ParserState.Tag:
                            segment.SegmentType = textbuffer.Cut(); /* set the collected text as the segments type and reset the buffer */
                            state = ParserState.DataElement;        /* the next separators will separate data elements */
                            break;

                        case ParserState.DataElement:
                            dataElement.Components.Add(textbuffer.Cut()); /* complete the component */
                            segment.DataElements.Add(dataElement);        /* add the completed dataElement to segment */
                            dataElement = new EdifactDataElement();       /* start a new dataElement */
                            break;
                        }
                    }
                    else if (c == settings.ComponentDataElementSeparator)
                    {
                        dataElement.Components.Add(textbuffer.Cut()); /* complete the component */
                    }
                    else if (c == settings.SegmentTerminator)         /* if it's the end of the segment */
                    {
                        if (segment.SegmentType == null)              /* complete the segment if it's not completed yet */
                        {
                            segment.SegmentType = textbuffer.Cut();
                        }
                        else
                        {
                            dataElement.Components.Add(textbuffer.Cut()); /* complete the component */
                            segment.DataElements.Add(dataElement);        /* add the completed dataElement to the segment */
                            dataElement = new EdifactDataElement();       /* and start a new dataElement */
                        }

                        model.Segments.Add(segment);         /* add the completed segment to the model */
                        segment = new EdifactSegmentModel(); /* and start a new segment */
                        state   = ParserState.Tag;           /* switch back to the SegmentTag state */
                    }
                    else if (c == '\r' || c == '\n')
                    {
                    }                          /* ignore line breaks */
                    else
                    {
                        add = true;            /* if this was no special character, add it to the buffer */
                    }
                }

                if (add)
                {
                    textbuffer.Append(c); /* collect it in the text buffer */
                }
            }



            return(model);
        }
Exemple #3
0
 public EdifactModel(EdifactSegmentModel segment)
     : this()
 {
     this.Segments.Add(segment);
 }
Exemple #4
0
        public EdifactModel Read(StreamReader sr,
            EdifactParseSettings defaultSettings)
        {
            var model       = new EdifactModel();        /* the current model, start with a new edifact model */
              var segment     = new EdifactSegmentModel(); /* the current segment, start with a new segment */
              var dataElement = new EdifactDataElement();  /* the current dataElement, start with a new data element */

              bool isEscaped = false;              /* true, if the last character was a ReleaseCharacter */
              ParserState state = ParserState.Tag; /* start in SegmentTag mode */

              StringBuilder textbuffer = new StringBuilder();    /* text buffer */

              /* try to read the parse settings by looking for the UNA element at the start of the stream */
              Queue<char> unprocessedChars;
              EdifactParseSettings settings = ReadUNA(sr, out unprocessedChars);
              model.UNA = settings; /* store the UNA parse settings of the model */
              if (settings == null) /* if the stream does not contain settings (it is missing the UNA segment) */
            settings = defaultSettings; /* then use the provided defaultSettings for parsing the model */

              int r;
              /* start with the unprocessedChars from the ReadUNA read attempt, then switch to the rest of the stream */
              while ( (r = (unprocessedChars.Count > 0 ? unprocessedChars.Dequeue() : sr.Read())) != -1)
              {
            char c = (char)r;

            bool add = false;

            if (isEscaped) /* if the previous character was an escape */
            {
              add = true;        /* then add it to the text buffer */
              isEscaped = false; /* and stop the escaping */
            }
            else
            {
              if (c == settings.ReleaseCharacter) /* if it's an escape character, escape the next char */
            isEscaped = true;
              else if (c == settings.SegmentTagDataElementSeparator) /* if segment tag / data element change occurs */
              {
            switch (state)
            {
              case ParserState.Tag:
                segment.SegmentType = textbuffer.Cut(); /* set the collected text as the segments type and reset the buffer */
                state = ParserState.DataElement;        /* the next separators will separate data elements */
                break;

              case ParserState.DataElement:
                dataElement.Components.Add(textbuffer.Cut()); /* complete the component */
                segment.DataElements.Add(dataElement);        /* add the completed dataElement to segment */
                dataElement = new EdifactDataElement();       /* start a new dataElement */
                break;
            }
              }
              else if (c == settings.ComponentDataElementSeparator)
              {
            dataElement.Components.Add(textbuffer.Cut()); /* complete the component */
              }
              else if (c == settings.SegmentTerminator) /* if it's the end of the segment */
              {
            if (segment.SegmentType == null) /* complete the segment if it's not completed yet */
              segment.SegmentType = textbuffer.Cut();
            else
            {
              dataElement.Components.Add(textbuffer.Cut()); /* complete the component */
              segment.DataElements.Add(dataElement);  /* add the completed dataElement to the segment */
              dataElement = new EdifactDataElement(); /* and start a new dataElement */
            }

            model.Segments.Add(segment);           /* add the completed segment to the model */
            segment = new EdifactSegmentModel();   /* and start a new segment */
            state = ParserState.Tag;      /* switch back to the SegmentTag state */
              }
              else if (c == '\r' || c == '\n') { } /* ignore line breaks */
              else add = true;                     /* if this was no special character, add it to the buffer */
            }

            if (add)
              textbuffer.Append(c); /* collect it in the text buffer */

              }

              return model;
        }