Exemple #1
0
        [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA2202:Do not dispose objects multiple times")] // this usage is perfectly correct
        public static ModuleInfoReader FromFile(string filename = null)
        {
            ModuleInfoReader info = new ModuleInfoReader();

            string data = Files.FromSavedGames("ModulesInfo.json");

            if (data != null)
            {
                info = JsonConvert.DeserializeObject <ModuleInfoReader>(data);
            }
            return(info);
        }
Exemple #2
0
        [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA2202:Do not dispose objects multiple times")] // this usage is perfectly correct
        public static ModuleInfoReader FromFile(string filename = null)
        {
            ModuleInfoReader info      = new ModuleInfoReader();
            Regex            Filter    = new Regex(@"^ModulesInfo\.json$");
            string           directory = GetSavedGamesDir();

            if (directory == null || directory.Trim() == "")
            {
                return(null);
            }
            FileInfo fileInfo = null;

            try
            {
                fileInfo = FindModuleInfoFile(directory, Filter);
            }
            catch (NotSupportedException nsex)
            {
                Logging.Error("Directory " + directory + " not supported: ", nsex);
            }

            if (fileInfo != null)
            {
                int maxTries = 6;
                while (IsFileLocked(fileInfo))
                {
                    Thread.Sleep(100);
                    maxTries--;
                    if (maxTries == 0)
                    {
                        Logging.Info("Unable to open Elite Dangerous ModulesInfo.json file");
                        return(null);
                    }
                }

                using (FileStream fs = new FileStream(fileInfo.FullName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
                    using (StreamReader reader = new StreamReader(fs, Encoding.UTF8))
                    {
                        string data = string.Empty;
                        fs.Seek(0, SeekOrigin.Begin);
                        data = reader.ReadToEnd() ?? string.Empty;
                        info = JsonConvert.DeserializeObject <ModuleInfoReader>(data);
                    }
            }
            return(info);
        }
Exemple #3
0
        public static ModuleInfoReader FromFile(string filename = null)
        {
            Regex  Filter    = new Regex(@"^ModulesInfo\.json$");
            string directory = GetSavedGamesDir();

            if (directory == null || directory.Trim() == "")
            {
                return(null);
            }


            if (filename == null)
            {
                filename = directory + @"\ModulesInfo.json";
            }

            ModuleInfoReader info = new ModuleInfoReader();

            if (File.Exists(filename))
            {
                try
                {
                    string data = Files.Read(filename);
                    if (data != null)
                    {
                        info = JsonConvert.DeserializeObject <ModuleInfoReader>(data);
                    }
                }
                catch (Exception ex)
                {
                    Logging.Debug("Failed to read modules info", ex);
                }
            }

            if (info == null)
            {
                info = new ModuleInfoReader();
            }

            info.dataPath = filename;
            return(info);
        }
Exemple #4
0
        private void handleModuleInfoEvent(ModuleInfoEvent @event)
        {
            Ship ship = GetCurrentShip();

            ModuleInfoReader info = ModuleInfoReader.FromFile();

            if (info != null)
            {
                for (int i = 0; i < info.Modules.Count(); i++)
                {
                    int     position = i + 1;
                    int     priority = info.Modules[i].priority + 1;
                    decimal power    = info.Modules[i].power;

                    string slot = info.Modules[i].slot;
                    switch (slot)
                    {
                    case "CargoHatch":
                    {
                        ship.cargohatch.position = position;
                        ship.cargohatch.priority = priority;
                        ship.cargohatch.power    = power;
                    }
                    break;

                    case "FrameShiftDrive":
                    {
                        ship.frameshiftdrive.position = position;
                        ship.frameshiftdrive.priority = priority;
                        ship.frameshiftdrive.power    = power;
                    }
                    break;

                    case "LifeSupport":
                    {
                        ship.lifesupport.position = position;
                        ship.lifesupport.priority = priority;
                        ship.lifesupport.power    = power;
                    }
                    break;

                    case "MainEngines":
                    {
                        ship.thrusters.position = position;
                        ship.thrusters.priority = priority;
                        ship.thrusters.power    = power;
                    }
                    break;

                    case "PowerDistributor":
                    {
                        ship.powerdistributor.position = position;
                        ship.powerdistributor.priority = priority;
                        ship.powerdistributor.power    = power;
                    }
                    break;

                    case "PowerPlant":
                    {
                        ship.powerplant.position = position;
                        ship.powerplant.priority = priority;
                        ship.powerplant.power    = power;
                    }
                    break;

                    case "Radar":
                    {
                        ship.sensors.position = position;
                        ship.sensors.priority = priority;
                        ship.sensors.power    = power;
                    }
                    break;

                    case "ShipCockpit":
                    {
                        ship.canopy.position = position;
                        ship.canopy.priority = priority;
                        ship.canopy.power    = power;
                    }
                    break;
                    }

                    if (slot.Contains("Slot"))
                    {
                        Compartment compartment = ship.compartments.FirstOrDefault(c => c.name == slot);
                        if (compartment != null)
                        {
                            compartment.module.position = position;
                            compartment.module.priority = priority;
                            compartment.module.power    = power;
                        }
                    }
                    else if (slot.Contains("Hardpoint"))
                    {
                        Hardpoint hardpoint = ship.hardpoints.FirstOrDefault(h => h.name == slot);
                        if (hardpoint != null)
                        {
                            hardpoint.module.position = position;
                            hardpoint.module.priority = priority;
                            hardpoint.module.power    = power;
                        }
                    }
                }
                writeShips();
            }
        }