private void AttackFleet(Ship ship, Fleet fleet)
 {
     for (int i = 0; i < ship.RedDice; i++)
     {
         if (fleet.DetermineDamage(4, DiceRoll(), ship.Computers))
         {
             if (fleet.Destroyed())
             {
                 return;
             }
         }
     }
     for (int i = 0; i < ship.OrangeDice; i++)
     {
         if (fleet.DetermineDamage(2, DiceRoll(), ship.Computers))
         {
             if (fleet.Destroyed())
             {
                 return;
             }
         }
     }
     for (int i = 0; i < ship.YellowDice; i++)
     {
         if (fleet.DetermineDamage(1, DiceRoll(), ship.Computers))
         {
             if (fleet.Destroyed())
             {
                 return;
             }
         }
     }
 }
        public bool Combat(Fleet attackers, Fleet defenders)
        {
            while (!attackers.Destroyed() && !defenders.Destroyed())
            {
                if (attackers.GetCurrentInitiative() > defenders.GetCurrentInitiative())
                {
                    Ship ship = attackers.GetAttacker();
                    AttackFleet(ship, defenders);
                }
                else
                {
                    Ship ship = defenders.GetAttacker();
                    AttackFleet(ship, attackers);
                }

                if (defenders.Done() && attackers.Done())
                {
                    defenders.ResetTurn();
                    attackers.ResetTurn();
                }
            }

            if (defenders.Destroyed())
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }