public void begin(Troop host,Troop challenger) { var p=new Period(); p.type="begin"; queuePeriod.Add(p); play(); }
public void draw(Data.Card[] cards,Troop troop) { foreach(var e in cards){ var p=new Period(); p.type="draw"; p.cardName=e.name; p.party=troop.party; p.time=0.2f; queuePeriod.Add(p); } play(); }
void OnDestroy() { sur=""; host=null; challenger=null; excuteDisconnect(); }
public void updateTroops(Troop[] troops) { var user=ParseUser.CurrentUser; var troop=troops[0]; var list=new List<string>(); list.Add(troop.hero!=null?troop.hero.name:""); foreach(var e in troop.cards){ list.Add(e.name); } user["troop"]=list.ToArray(); save(); }