public LinkPlan Clone() { LinkPlan lp = new LinkPlan(this.Portals.Length); for (int i = 0; i < this.Portals.Length; i++) { foreach (var item in this.Portals[i].Links) { lp.Portals[i].Links.Add(item); } } return(lp); }
public AlgoWayOptimizer(GameState gs, AlgoDummy algo) { LinkPlan nwLink = new LinkPlan(gs.PortalInfos.Count); for (int i = 0; i < gs.PortalData.Count; i++) { foreach (KeyValuePair <int, bool> link in gs.PortalData[i].SideLinks) { if (link.Value) { nwLink.addLink(i, link.Key); } } } init(gs, nwLink, algo); }
private void init(GameState gs, LinkPlan linkPlan, AlgoDummy algo) { this.gs = gs; this.algo = algo; index = new Dictionary <PointD, int>(); for (int i = 0; i < gs.PortalInfos.Count; i++) { PortalInfo pInfo = gs.PortalInfos[i]; index[pInfo.Pos] = i; } this.lp = linkPlan; List <int> remPortals = getConvexLinkOrder(); }
internal override GameState getBestGame(GameState gs) { Random r = new Random(0); List <PointD> allPoints = new List <PointD>(); index = new Dictionary <PointD, int>(); for (int i = 0; i < gs.PortalInfos.Count; i++) { PortalInfo pInfo = gs.PortalInfos[i]; allPoints.Add(pInfo.Pos); index[pInfo.Pos] = i; } List <PointD> remPoints = new List <PointD>(allPoints); List <PointD> hull = ConvexHull.MakeConvexHull(allPoints); foreach (PointD item in hull) { remPoints.Remove(item); } LinkPlan linkPlan = new LinkPlan(gs.PortalInfos.Count); for (int i = 0; i < hull.Count; i++) { //gs.addLink(index[hull[(i - 1 + hull.Count) % hull.Count]], index[hull[i]]); linkPlan.addLink(index[hull[(i - 1 + hull.Count) % hull.Count]], index[hull[i]]); } while (hull.Count > 3) { int mid = r.Next(0, hull.Count); int ind1 = (mid - 1 + hull.Count) % hull.Count; int ind2 = (mid + 1 + hull.Count) % hull.Count; //gs.addLink(index[hull[ind1]], index[hull[ind2]]); linkPlan.addLink(index[hull[ind1]], index[hull[ind2]]); hull.RemoveAt(mid); } List <Triangle> remTriangles = new List <Triangle>(); for (int p1 = 0; p1 < linkPlan.Portals.Length; p1++) { foreach (int p2 in linkPlan.Portals[p1].Links) { foreach (int p3 in linkPlan.Portals[p2].Links) { if (linkPlan.Portals[p3].Links.Contains(p1)) { int[] triangleKey = new int[] { p1, p2, p3 }; Array.Sort(triangleKey); Triangle newTr = new Triangle(triangleKey); if (remTriangles.Contains(newTr)) { continue; } remTriangles.Add(newTr); } } } } while (remTriangles.Count > 0) { Triangle curTriangle = remTriangles[0]; remTriangles.RemoveAt(0); foreach (PointD remPoint in remPoints) { if (geohelper.PointInPolygon(new PointD[] { allPoints[curTriangle.P1], allPoints[curTriangle.P2], allPoints[curTriangle.P3] }, remPoint)) { linkPlan.addLink(curTriangle.P1, index[remPoint]); linkPlan.addLink(curTriangle.P2, index[remPoint]); linkPlan.addLink(curTriangle.P3, index[remPoint]); for (int i = 0; i < 3; i++) { int[] triangleKey = new int[] { curTriangle.P1, curTriangle.P2, curTriangle.P3 }; triangleKey[i] = index[remPoint]; Array.Sort(triangleKey); Triangle newTr = new Triangle(triangleKey); remTriangles.Add(newTr); } remPoints.Remove(remPoint); break; } } } AlgoWayOptimizer wopt = new AlgoWayOptimizer(gs, linkPlan, this); gs = wopt.linkConvex(); this.newBestGame(gs); return(gs); }
private GameState link(List <int> portalOrder, LinkPlan linkPlan, bool ignoreOutgoingLinks) { GameState ret = gs.DeepClone(); ret.loadPortals(gs.PortalInfos); if (ignoreOutgoingLinks) { ret.MaxOutgoingLinksAllowed = 10000; } List <int> capturedPortals = new List <int>(); LinkPlan alreadyLinked = new LinkPlan(linkPlan.Portals.Length); List <int> remPortals = new List <int>(portalOrder); while (remPortals.Count > 0) { int lowest = remPortals[0]; remPortals.RemoveAt(0); SortedList <double, Triangle> triangleSize = new SortedList <double, Triangle>(); foreach (int cap in capturedPortals) { if (linkPlan.Portals[cap].Links.Contains(lowest)) { alreadyLinked.addLink(lowest, cap); } } foreach (int p2 in alreadyLinked.Portals[lowest].Links) { foreach (int p3 in alreadyLinked.Portals[p2].Links) { if (alreadyLinked.Portals[p3].Links.Contains(lowest)) { int[] triangleKey = new int[] { lowest, p2, p3 }; Array.Sort(triangleKey); Triangle newTr = new Triangle(triangleKey); double size = geohelper.calculateArea(ret, new Field(newTr.P1, newTr.P2, newTr.P3)); size = 1 / size; if (triangleSize.ContainsKey(size)) { continue; } triangleSize.Add(size, newTr); } } } foreach (Triangle item in triangleSize.Values) { if (ret.addLink(lowest, item.P1)) { linkPlan.removeLink(lowest, item.P1); } if (ret.addLink(lowest, item.P2)) { linkPlan.removeLink(lowest, item.P2); } if (ret.addLink(lowest, item.P3)) { linkPlan.removeLink(lowest, item.P3); } } foreach (int cap in capturedPortals) { if (linkPlan.Portals[cap].Links.Contains(lowest)) { if (ret.addLink(lowest, cap)) { linkPlan.removeLink(lowest, cap); } else { } } } remPortals.Remove(lowest); capturedPortals.Add(lowest); } return(ret); }
public AlgoWayOptimizer(GameState gs, LinkPlan linkPlan, AlgoDummy algo) { init(gs, linkPlan, algo); }