private HeroInfo PrepareHeroInfo(PlayerInfo.SimpleHeroInfo simpInfo)
        {
            HeroEntity      heroEntity      = HeroDBModel.Instance.Get(simpInfo.HeroId);
            HeroLevelEntity heroLevelEntity = HeroLevelDBModel.Instance.GetList().Find(x => x.Level == simpInfo.HeroLevel);
            JobEntity       jobEntity       = JobDBModel.Instance.Get(heroEntity.Job);
            HeroStarEntity  heroStarEntity  = HeroStarDBModel.Instance.GetList().Find(x => x.Star == simpInfo.HeroStar);

            if (heroLevelEntity != null || heroLevelEntity != null || jobEntity != null || heroStarEntity != null)
            {
                HeroInfo info = new HeroInfo();
                info.RoleId       = simpInfo.RoleId;
                info.RoleNickName = heroEntity.Name;
                info.Level        = heroLevelEntity.Level;
                info.MaxHP        = (int)(heroLevelEntity.Hp * heroEntity.Hp * jobEntity.Hp * heroStarEntity.Hp);
                info.CurrentHP    = info.MaxHP;
                info.PhyAtk       = (int)(heroLevelEntity.PhyAtk * heroEntity.PhyAtk * jobEntity.PhyAtk * heroStarEntity.PhyAtk);
                info.MgicAtk      = (int)(heroLevelEntity.MgicAtk * heroEntity.MgicAtk * jobEntity.MgicAtk * heroStarEntity.MgicAtk);
                info.Cri          = (int)(heroLevelEntity.Cri * heroEntity.Cri * jobEntity.Cri * heroStarEntity.Cri);
                info.CriValue     = (int)(heroLevelEntity.CriValue * heroEntity.CriValue * jobEntity.CriValue * heroStarEntity.CriValue);
                info.PhyDef       = (int)(heroLevelEntity.PhyDef * heroEntity.PhyDef * jobEntity.PhyDef * heroStarEntity.PhyDef);
                info.MgicDef      = (int)((heroLevelEntity.MgicDef * heroEntity.MgicDef * jobEntity.MgicDef * heroStarEntity.MgicDef));
                info.HeroID       = heroEntity.Id;
                info.JobID        = jobEntity.Id;
                info.HeroStar     = simpInfo.HeroStar;
                for (int j = 0; j < simpInfo.SkillInfoList.Count; j++)
                {
                    RoleInfoSkill skillInfo = new RoleInfoSkill();
                    skillInfo.SkillId    = simpInfo.SkillInfoList[j].SkillId;
                    skillInfo.SKillLevel = simpInfo.SkillInfoList[j].SkillLevel;
                    info.SkillList.Add(skillInfo);
                }
                return(info);
            }
            return(null);
        }
        private void OpenAllHeroView()
        {
            GameObject go = UIViewUtil.Instance.OpenWindow(UIViewType.AllHeroView);

            m_AllHeroView = go.GetComponent <UIAllHeroView>();
            DataTransfer        data  = new DataTransfer();
            List <DataTransfer> datas = new List <DataTransfer>();
            List <HeroInfo>     infos = Global.HeroInfoList;

            for (int i = 0; i < infos.Count; i++)
            {
                DataTransfer d = new DataTransfer();
                d.SetData(ConstDefine.UI_AllHero_RoleId, infos[i].RoleId);
                d.SetData(ConstDefine.UI_AllHero_HeroStar, infos[i].HeroStar);
                d.SetData(ConstDefine.UI_AllHero_HeroName, infos[i].RoleNickName);
                RoleInfoSkill skillInfo = infos[i].SkillList[0];//只能一个
                if (skillInfo == null)
                {
                    Debug.LogError("错误:这个英雄没有技能,或者没装载技能");
                    continue;
                }
                SkillEntity skillEntity = SkillDBModel.Instance.Get(skillInfo.SkillId);
                if (skillEntity == null)
                {
                    Debug.LogError("错误:找不到技能实体");
                    continue;
                }
                string skillIcon = Global.Instance.GetSkillIconByRanggeAndType(skillEntity.AttackRange, skillEntity.AttackArea);

                d.SetData(ConstDefine.UI_AllHero_HeroSkillICon, skillIcon);
                HeroEntity heroEntity = HeroDBModel.Instance.Get(infos[i].HeroID);
                if (heroEntity == null)
                {
                    Debug.LogError("错误:找不到英雄实体");
                    continue;
                }
                d.SetData(ConstDefine.UI_AllHero_HeroHead, heroEntity.HeadPic);
                datas.Add(d);
            }
            data.SetData(ConstDefine.UI_AllHero_Content, datas);
            m_AllHeroView.SetUI(data);
        }