/// <summary> /// Ensures that the resource file passed exists /// and returns the XElement obj associated with the file. /// </summary> /// <returns></returns> private List <Ability> LoadResources(IMemoryAPI api) { List <Ability> resources = new List <Ability>(); SpellMapper spellMapper = new SpellMapper(); AbilityMapper abilityMapper = new AbilityMapper(); ItemMapper itemMapper = new ItemMapper(); for (Int32 i = 0; i < 100000; i++) { EliteAPI.IItem item = api.Resource.GetItem(i); if (api.Player.HasAbility((uint)i)) { EliteAPI.IAbility ability = api.Resource.GetAbility(i); if (ability != null) { if ((TargetType)ability.ValidTargets != TargetType.Unknown) { resources.Add(abilityMapper.Map(ability)); } } } if (api.Player.HasSpell((uint)i)) { EliteAPI.ISpell spell = api.Resource.GetSpell(i); if (spell != null) { resources.Add(spellMapper.Map(spell)); } } } return(resources); }
/// <summary> /// Ensures that the resource file passed exists /// and returns the XElement obj associated with the file. /// </summary> /// <returns></returns> private List <Ability> LoadResources(IMemoryAPI api) { List <Ability> resources = new List <Ability>(); SpellMapper spellMapper = new SpellMapper(); AbilityMapper abilityMapper = new AbilityMapper(); ItemMapper itemMapper = new ItemMapper(); for (Int32 i = 0; i < 100000; i++) { EliteAPI.IItem item = api.Resource.GetItem(i); EliteAPI.ISpell spell = api.Resource.GetSpell(i); EliteAPI.IAbility ability = api.Resource.GetAbility(i); if (item != null) { resources.Add(itemMapper.Map(item)); } if (spell != null) { resources.Add(spellMapper.Map(spell)); } if (ability != null) { resources.Add(abilityMapper.Map(ability)); } } return(resources); }