Exemple #1
0
                    /// <summary>
                    /// 获取支持的专题图关键字
                    /// </summary>
                    /// <returns>关键字列表</returns>
                    public EarthView.World.Core.StringArray GetKeys()
                    {
                        IntPtr __ptr = EarthView_World_Spatial2D_Renderer_CDrawThemeFactory_getKeys_CStringArray(this.NativeObject);

                        if (__ptr == IntPtr.Zero)
                        {
                            return(null);
                        }
                        EarthView.World.Core.StringArray csObj = new EarthView.World.Core.StringArray(CreatedWhenConstruct.CWC_NotToCreate);
                        csObj.BindNativeObject(__ptr, "CStringArray");
                        IClassFactory csObjClassFactory = GlobalClassFactoryMap.Get(csObj.GetCppInstanceTypeName());

                        if (csObjClassFactory != null)
                        {
                            csObj.Delegate = true;
                            csObj          = csObjClassFactory.Create() as EarthView.World.Core.StringArray;
                            csObj.BindNativeObject(__ptr, "CStringArray");
                        }
                        return(csObj);
                    }
Exemple #2
0
    /// <summary>
    /// 当前目录文件和文件夹列表
    /// </summary>
    /// <param name=""></param>
    /// <returns></returns>
    public EarthView.World.Core.StringArray Dir()
    {
        IntPtr __ptr = FTPClient_dir_CStringArray(this.NativeObject);

        if (__ptr == IntPtr.Zero)
        {
            return(null);
        }
        EarthView.World.Core.StringArray csObj = new EarthView.World.Core.StringArray(CreatedWhenConstruct.CWC_NotToCreate);
        csObj.BindNativeObject(__ptr, "CStringArray");
        IClassFactory csObjClassFactory = GlobalClassFactoryMap.Get(csObj.GetCppInstanceTypeName());

        if (csObjClassFactory != null)
        {
            csObj.Delegate = true;
            csObj          = csObjClassFactory.Create() as EarthView.World.Core.StringArray;
            csObj.BindNativeObject(__ptr, "CStringArray");
        }
        return(csObj);
    }
 /// <summary>
 /// 查找粒子特效
 /// </summary>
 /// <param name="folder">文件路径</param>
 /// <param name="partilceFileNames">文件名队列</param>
 /// <param name="particleNames">特效名队列</param>
 /// <returns></returns>
 public void FindParticles(string folder, ref EarthView.World.Core.StringArray partilceFileNames, ref EarthView.World.Core.StringArray particleNames)
 {
     EarthView_World_Spatial3D_EffectManager_CParticleAnalyse_findParticles_void_EVString_CStringArray_CStringArray(this.NativeObject, folder, object.Equals(partilceFileNames, null) ? IntPtr.Zero : partilceFileNames.NativeObject, object.Equals(particleNames, null) ? IntPtr.Zero : particleNames.NativeObject);
 }
                    /// <summary>
                    /// 解析粒子特效
                    /// </summary>
                    /// <param name="folder">文件路径</param>
                    /// <param name="particleFileName">粒子文件名称</param>
                    /// <param name="particleName">粒子名称</param>
                    /// <param name="materilname">材质名称</param>
                    /// <param name="textures">纹理</param>
                    /// <param name="gpus">gpus脚本文件名</param>
                    /// <param name="progs">progs脚本文件名</param>
                    /// <param name="errors">错误信息</param>
                    /// <returns></returns>
                    public void AnalyseParticle(string folder, string particleFileName, string particleName, ref string materilname, ref EarthView.World.Core.StringArray textures, ref EarthView.World.Core.StringArray gpus, ref EarthView.World.Core.StringArray progs, ref EarthView.World.Core.StringArray errors)
                    {
                        IntPtr __ptrmaterilname = Marshal.StringToHGlobalAnsi(materilname);
                        IntPtr pTmpmaterilname  = __ptrmaterilname;

                        EarthView_World_Spatial3D_EffectManager_CParticleAnalyse_analyseParticle_void_EVString_EVString_EVString_EVString_CStringArray_CStringArray_CStringArray_CStringArray(this.NativeObject, folder, particleFileName, particleName, ref __ptrmaterilname, object.Equals(textures, null) ? IntPtr.Zero : textures.NativeObject, object.Equals(gpus, null) ? IntPtr.Zero : gpus.NativeObject, object.Equals(progs, null) ? IntPtr.Zero : progs.NativeObject, object.Equals(errors, null) ? IntPtr.Zero : errors.NativeObject);

                        Marshal.FreeHGlobal(pTmpmaterilname);
                        materilname = Marshal.PtrToStringAnsi(__ptrmaterilname);
                        ClassFactory.FreeString(ref __ptrmaterilname);
                    }