public static void DoiHeToaDo(ref Point3D p1, float R, double phi, double teta) { double x = p1.x, y = p1.y, z = p1.z; p1.x = Math.Round(-x * Math.Sin(teta) + y * Math.Cos(teta)); p1.y = Math.Round(-x * Math.Cos(teta) * Math.Sin(phi) - y * Math.Sin(teta) * Math.Sin(phi) + z * Math.Cos(phi)); p1.z = Math.Round(-x * Math.Cos(teta) * Math.Cos(phi) - y * Math.Sin(teta) * Math.Cos(phi) - z * Math.Sin(phi) + R); }
public static Point2D chieuPCoxy(Point3D p, int e) { Point2D q = new Point2D(); q.x = p.x / (1 - p.z / e); q.y = p.y / (1 - p.z / e); return q; }
/// <summary> /// Chieus the S soxy. /// </summary> /// <param name="p">The p.</param> /// <returns></returns> public static Point2D chieuSSoxy(Point3D p) { Point2D q = new Point2D(); q.x = p.x; q.y = p.y; return q; }
public static void tinhPhapVector(ref B_Rep w, double phiTraiDat, double tetaTraiDat) { Point3D p1 = new Point3D(); Point3D p2 = new Point3D(); Point3D p3 = new Point3D(); Vector n = new Vector(); for (int i = 0; i < w.nPoly - 2; i++) { p1 = w.vert[w.poly[i].Vertexes[0]]; p2 = w.vert[w.poly[i].Vertexes[1]]; p3 = w.vert[w.poly[i].Vertexes[2]]; DoiHeToaDo(ref p1, 200, phiTraiDat, tetaTraiDat); DoiHeToaDo(ref p2, 200, phiTraiDat, tetaTraiDat); DoiHeToaDo(ref p3, 200, phiTraiDat, tetaTraiDat); n.x = p1.y * (p2.z - p3.z) + p2.y * (p3.z - p1.z) + p3.y * (p1.z - p2.z); n.y = p1.z * (p2.x - p3.x) + p2.z * (p3.x - p1.x) + p3.z * (p1.x - p2.x); n.z = p1.x * (p2.y - p3.y) + p2.x * (p3.y - p1.y) + p3.x * (p1.y - p2.y); w.poly[i].PVector = n; } }
/// <summary> /// Xoays the diem OZ. /// </summary> /// <param name="p">The p.</param> /// <param name="a">A.</param> /// <returns></returns> public static Point3D xoayDiemOZ(Point3D p, float a) { Point3D q = new Point3D(); q.x = p.x * Math.Cos(a) - p.y * Math.Sin(a); q.y = p.x * Math.Sin(a) + p.y * Math.Cos(a); q.z = p.z; return q; }