public static NodePointNode Create(NodePointModel model)
        {
            var vs    = new VertexShader(vertexCode);
            var fs    = new FragmentShader(fragmentCode);
            var array = new ShaderArray(vs, fs);
            var map   = new AttributeMap();

            map.Add("inPosition", NodePointModel.strPosition);
            var builder = new RenderMethodBuilder(array, map);
            var node    = new NodePointNode(model, builder);

            node.Initialize();

            return(node);
        }
Exemple #2
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        private void CreateBonePointNode(string filename)
        {
            EZMFile ezmFile = EZMFile.Load(filename);

            ezmFile.LoadTextures();
            var rootElement = this.scene.RootNode;

            for (int i = 0; i < ezmFile.MeshSystem.Meshes.Length; i++)
            {
                EZMMesh mesh  = ezmFile.MeshSystem.Meshes[i];
                var     model = new NodePointModel(mesh.Skeleton.Bones);
                var     node  = NodePointNode.Create(model);
                node.DiffuseColor = Color.Red;
                rootElement.Children.Add(node);
            }
        }