Exemple #1
0
 static public int StartFadeOut(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         EZCameraShake.CameraShakeInstance self = (EZCameraShake.CameraShakeInstance)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         self.StartFadeOut(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Exemple #2
0
 private IEnumerator RemoveInstance(CameraShakeInstance shake, float fadeOutTime)
 {
     if (shake.CurrentState != CameraShakeState.Inactive)
     {
         shake.StartFadeOut(fadeOutTime);
         yield return(new WaitForSeconds(fadeOutTime));
     }
     cameraShakeInstances.Remove(shake);
 }
Exemple #3
0
    public IEnumerator shake()
    {
        EZCameraShake.CameraShakeInstance shakeInstance = EZCameraShake.CameraShaker.Instance.StartShake(2, 2, 0.1f);

        yield return(new WaitForSeconds(0.15f));

        shakeInstance.StartFadeOut(0.1f);

        yield return(null);
    }