public override void Init <T>(string name, UIInfo info, T arg) { base.Init(name, info, arg); int dataIndex = int.Parse(arg as string); int nextIndex = CampsiteMgr.singleton.GetNextUnlockPoint(dataIndex); NextBtn.gameObject.SetActive(dataIndex != nextIndex); LastBtn.gameObject.SetActive(dataIndex != nextIndex); SetData(dataIndex); Global.gApp.gMsgDispatcher.AddListener <int>(MsgIds.CampsitePointDataChange, RefreshData); CampsiteObjectMgr.Instance.SetFocusBuilding(dataIndex, focusScreenPos); CampsiteObjectMgr.Instance.camTouchInputCtrl.enabled = false; TaskUI taskPanel = Global.gApp.gUiMgr.GetPanelCompent <TaskUI>(Wndid.TaskUI); taskPanel?.HideRoot(); HomeUI homePanel = Global.gApp.gUiMgr.GetPanelCompent <HomeUI>(Wndid.HomeUI); if (homePanel != null) { homePanel.HideBtns(); } bool openSetGun = PlayerDataMgr.singleton.ModuleIsOpen(GameModuleType.BuildSetGun); SetGunBtn.gameObject.SetActive(openSetGun); CardFrame.gameObject.SetActive(openSetGun); AutoBtn.gameObject.SetActive(openSetGun); }
public override void Release() { base.Release(); CampsiteObjectMgr.Instance.CancelFocus(); Global.gApp.gMsgDispatcher.RemoveListener <int>(MsgIds.CampsitePointDataChange, RefreshData); Global.gApp.gUiMgr.ClosePanel(Wndid.CampsitePointSetGunUI); if (CampsiteObjectMgr.Instance.camTouchInputCtrl != null) { CampsiteObjectMgr.Instance.camTouchInputCtrl.enabled = true; } TaskUI taskPanel = Global.gApp.gUiMgr.GetPanelCompent <TaskUI>(Wndid.TaskUI); taskPanel?.ResetRoot(); HomeUI homePanel = Global.gApp.gUiMgr.GetPanelCompent <HomeUI>(Wndid.HomeUI); if (homePanel != null) { homePanel.ResetBtns(); homePanel.OnCancelFocusPoint(); } }