Exemple #1
0
        public void CreateFassionMonster(int monsterId, Vector3 position)
        {
            EZ.Data.MonsterItem monsterItem = Global.gApp.gGameData.MosterData.Get(monsterId);
            Monster             monster     = m_WaveMgr.CreateMonster(monsterItem, true);

            monster.transform.position = position;
            m_Monsters.Add(monster);
            monster.Init(m_MainPlayer, this, monsterItem);
            m_MonsterCount++;
        }
Exemple #2
0
        private bool CreateScenePointMonsterImp(MonsterItem monsterItem, GameObject bornNode)
        {
            Monster monster = m_WaveMgr.CreateMonster(monsterItem);

            if (monster != null)
            {
                Vector3 position = bornNode.transform.position;
                position.z = 0;
                monster.transform.position = position;
                m_Monsters.Add(monster);
                monster.Init(m_MainPlayer, this, monsterItem);
                return(true);
            }
            else
            {
                AddRoundRoleMonsterInfo(monsterItem);
                return(false);
            }
        }
Exemple #3
0
        private bool CreateSceneAreatMonsterImp(MonsterItem monsterItem, GameObject bornNode)
        {
            Monster monster = m_WaveMgr.CreateMonster(monsterItem);

            if (monster != null)
            {
                Vector3 localScale = bornNode.transform.localScale;
                float   x          = Random.Range(-0.5f, 0.5f);
                float   y          = Random.Range(-0.5f, 0.5f);
                Vector3 posOffset  = new Vector3(localScale.x * x, localScale.y * y, 0);

                Vector3 position = bornNode.transform.position + posOffset;
                position.z = 0;
                monster.transform.position = position;
                m_Monsters.Add(monster);
                monster.Init(m_MainPlayer, this, monsterItem);
                return(true);
            }
            else
            {
                AddRoundRoleMonsterInfo(monsterItem);
                return(false);
            }
        }
Exemple #4
0
        //lockExterAdd = true lock push item to RoundRoleMonsterInfo and call CreateMonsterFromCacheInfo  limit by frameCreate count
        private bool CreateRoundMonsterImp(MonsterItem monsterItem, BornNode bornNode, bool lockExterAdd = false)
        {
            if (bornNode.GetIsOutMap())
            {
                Monster monster = null;
                if (!lockExterAdd)
                {
                    monster = m_WaveMgr.CreateMonster(monsterItem);
                }
                else
                {
                    monster = m_WaveMgr.CreateMonsterFromCacheInfo(monsterItem);
                }
                if (monster != null)
                {
                    Vector3 position = bornNode.transform.position;
                    position.z = 0;
                    monster.transform.position = position;
                    m_Monsters.Add(monster);
                    monster.Init(m_MainPlayer, this, monsterItem);
                    return(true);
                }
                else
                {
                    if (!lockExterAdd)
                    {
                        AddRoundRoleMonsterInfo(monsterItem);
                        return(false);
                    }
                }
            }
            else
            {
                int count     = m_RoundRoleBornNodes.Length;
                int symbol    = Random.Range(0, 1000);
                int bornIndex = Random.Range(0, count);
                if (symbol > 500)
                {
                    symbol = 1;
                }
                else
                {
                    symbol     = -1;
                    bornIndex += count;
                }
                for (int i = 0; i < count; i++)
                {
                    int      newIndex = bornIndex % count;
                    BornNode newNode  = m_RoundRoleBornNodes[newIndex];
                    if (newNode.GetIsOutMap())
                    {
                        Monster monster = null;
                        if (!lockExterAdd)
                        {
                            monster = m_WaveMgr.CreateMonster(monsterItem);
                        }
                        else
                        {
                            monster = m_WaveMgr.CreateMonsterFromCacheInfo(monsterItem);
                        }
                        if (monster != null)
                        {
                            Vector3 position = newNode.transform.position;
                            position.z = 0;
                            monster.transform.position = position;
                            m_Monsters.Add(monster);
                            monster.Init(m_MainPlayer, this, monsterItem);
                            return(true);
                        }
                        else
                        {
                            if (!lockExterAdd)
                            {
                                AddRoundRoleMonsterInfo(monsterItem);
                            }
                            return(false);
                        }
                    }
                    bornIndex += symbol;
                }
            }

            if (!lockExterAdd)
            {
                AddRoundRoleMonsterInfo(monsterItem);
            }
            return(false);
        }