public static void InvokePlayerHurt(PlayerStats stats, ref PlayerStats.HitInfo hitInfo, GameObject player, int playerId = 0) { if (PlayerHurtEvent == null) { return; } PlayerHurtEvent ev = new PlayerHurtEvent { Attacker = playerId == 0 ? stats.gameObject.GetPlayer() : Player.GetPlayer(playerId), Player = player.GetPlayer(), Info = hitInfo }; if (string.IsNullOrEmpty(ev.Player.GetUserId())) { return; } PlayerHurtEvent.InvokeSafely(ev); hitInfo = ev.Info; }
public static void InvokePlayerHurt(PlayerStats stats, ref PlayerStats.HitInfo info, GameObject obj, int pid = 0) { PlayerHurt playerHurt = PlayerHurtEvent; if (playerHurt == null) { return; } PlayerHurtEvent ev = new PlayerHurtEvent { Attacker = pid == 0 ? stats.gameObject.GetPlayer() : Player.GetPlayer(pid), Player = obj.GetPlayer(), Info = info }; if (string.IsNullOrEmpty(ev.Player.characterClassManager.UserId)) { return; } playerHurt.Invoke(ref ev); info = ev.Info; }